示例#1
0
    // ================================================================ //
    // MonoBehaviour에서 상속.

    void    Awake()
    {
        this.balloon = BalloonRoot.get().createBalloon();

        this.item_man = ItemManager.getInstance();

        this.item_carrier = new ItemCarrier(this);
    }
示例#2
0
    // 말풍선을 만듭니다.
    public ChattyBalloon    createBalloon()
    {
        ChattyBalloon balloon = new ChattyBalloon(this);

        balloon.setPriority(0);

        this.balloons.Add(balloon);

        return(balloon);
    }
示例#3
0
    // ================================================================ //
    // MonoBehaviour から에서 상속.

    void    Start()
    {
        this.main_camera = GameObject.FindGameObjectWithTag("MainCamera");

        this.balloon = BalloonRoot.get().createBalloon();

        this.timer      = -1.0f;
        this.timer_prev = -1.0f;

        this.billboard.is_enable = false;
        this.billboard.roll      = 0.0f;

        this.initial_position = this.transform.position;
        this.initial_rotation = this.transform.rotation;

        this.is_visible = true;

        this.behavior.start();
    }
示例#4
0
	// 말풍선을 만듭니다.
	public ChattyBalloon	createBalloon()
	{
		ChattyBalloon	balloon = new ChattyBalloon(this);

		balloon.setPriority(0);

		this.balloons.Add(balloon);

		return(balloon);
	}
示例#5
0
	// ================================================================ //
	// MonoBehaviour から에서 상속.

	void	Start()
	{
		this.main_camera  = GameObject.FindGameObjectWithTag("MainCamera");

		this.balloon = BalloonRoot.get().createBalloon();

		this.timer       = -1.0f;
		this.timer_prev  = -1.0f;

		this.billboard.is_enable = false;
		this.billboard.roll      = 0.0f;

		this.initial_position = this.transform.position;
		this.initial_rotation = this.transform.rotation;

		this.is_visible = true;
	
		this.behavior.start();
	}