private void SendLoginRequest() { LoginResponse response = UserServiceProxy.Login(new LoginRequest { UserName = this.UserName, Password = this.Password }); ConsoleLog.Document += $" { response.IsSuccess } {response.Message} \n "; if (response.IsSuccess == true) { //save loged user authentication AuthenticatedUser.Authentication = response.Authentication; AuthenticatedUser.UserName = this.UserName; //update contactList ContactStateManager.AssignAllCurrentOnlineContacts(response.AllOtherUsers); //joining the chat service: JoinChatServiceResponse responseFromChatService = ChatServiceProxy.JoinService(new JoinChatServiceRequest()); ConsoleLog.Document += responseFromChatService.Message; //joining the Game Service: JoinGameServiceResponse responseFromGameService = GameServiceProxy.JoinService(new JoinGameServiceRequest()); ConsoleLog.Document += responseFromGameService.Message; UserServiceProxy.OnLoginEvent += UserServiceProxy_OnLoginEvent; ViewChanging("ContactListView"); //set online users to something : new class that will save online users } }
//ctor: public ChatWindowViewModel(IUserName chosenContact) { ChosenContact = chosenContact; //init proxies: ChatServiceProxy = ChatServiceProxy.Instance; ChatServiceProxy.OnMessageSentEvent += ChatServiceProxy_OnMessageSentEvent; //init commands: SendMessageCommand = new MyCommand(SendMessage); //sendMessageRequest }
public ChatManager( ConnectionManager connectionManager, ChatServiceProxy chatServiceProxy, AccountManager accountManager) : base(connectionManager) { _chatServiceProxy = chatServiceProxy; _accountManager = accountManager; Messages = new ObservableCollection<Event>(); OnlineUsers = new ObservableCollection<UserDto>(); }
public Person[] Join(Person person, string serverIp, string port) { var chatCallback = new ChatServiceCallback(); chatCallback.ChatCallbackEvent += ChatCallbackEvent; var uri = new Uri($"net.tcp://{serverIp}:{port}"); _serviceProxy = new ChatServiceProxy(chatCallback, uri); var result = _serviceProxy.Join(person); return(result.Result); }
//ctor: public ContactListViewModel() { onlineUsers = new ObservableCollection <UserDTO>(ContactStateManager.GetOnlineContacts()); offlineUsers = new ObservableCollection <UserDTO>(ContactStateManager.GetOfflineContacts()); ConsoleLog = new ConsoleLog(); //init proxies: UserServiceProxy = UserServiceProxy.Instance; //TODO: is needed? UserServiceProxy.OnLoginEvent += UserServiceProxy_OnLoginEvent; UserServiceProxy.OnSignedUpEvent += UserServiceProxy_OnSignedUp; UserServiceProxy.OnLogoutEvent += UserServiceProxy_OnLogout; ChatServiceProxy = ChatServiceProxy.Instance; ChatServiceProxy.OnMessageSentEvent += ChatServiceProxy_OnMessageSent; GameServiceProxy = GameServiceProxy.Instance; GameServiceProxy.OnGameEvent += GameServiceProxy_OnGameEvent; //init ICommands: SendGameRequestCommand = new MyCommand(SendGameRequest); OpenChatWindowCommand = new MyCommand(OpenChatWindow); //subscribe to Closing Window event: Application.Current.MainWindow.Closing += MainWindow_OnWindowClosing; }