internal void RemoveChatHead(ChatHeadButton chatHead, bool saveStatusInStorage = true) { if (chatHead == null) { return; } var animator = chatHead.GetComponent <ShowHideAnimator>(); if (animator != null) { animator.OnWillFinishHide -= Animator_OnWillFinishHide; animator.OnWillFinishHide += Animator_OnWillFinishHide; animator.Hide(); } else { Destroy(chatHead.gameObject); } chatHeads.Remove(chatHead); if (saveStatusInStorage) { LatestOpenChatsList.Model chatHeadToRemove = CommonScriptableObjects.latestOpenChats.GetList().FirstOrDefault(c => c.userId == chatHead.profile.userId); CommonScriptableObjects.latestOpenChats.Remove(chatHeadToRemove); SaveLatestOpenChats(); } }
internal ChatHeadButton AddChatHead(string userId, ulong timestamp, bool saveStatusInStorage = true) { var existingHead = chatHeads.FirstOrDefault(x => x.profile.userId == userId); if (existingHead != null) { existingHead.lastTimestamp = timestamp; SortChatHeads(); if (saveStatusInStorage) { LatestOpenChatsList.Model existingHeadInStorage = CommonScriptableObjects.latestOpenChats.GetList().FirstOrDefault(c => c.userId == userId); if (existingHeadInStorage != null) { existingHeadInStorage.lastTimestamp = timestamp; SaveLatestOpenChats(); } } return(existingHead); } GameObject prefab = Resources.Load(CHAT_HEAD_PATH) as GameObject; GameObject instance = Instantiate(prefab, container); ChatHeadButton chatHead = instance.GetComponent <ChatHeadButton>(); chatHead.Initialize(UserProfileController.userProfilesCatalog.Get(userId)); chatHead.lastTimestamp = timestamp; chatHead.OnToggleOn += OnToggleOn; chatHead.OnToggleOff += OnToggleOff; if (friendsController != null && friendsController.GetFriends().TryGetValue(userId, out FriendsController.UserStatus friendStatus)) { chatHead.SetOnlineStatus(friendStatus.presence == PresenceStatus.ONLINE); } var animator = chatHead.GetComponent <ShowHideAnimator>(); if (animator != null) { animator.Show(); } chatHeads.Add(chatHead); SortChatHeads(); if (saveStatusInStorage) { CommonScriptableObjects.latestOpenChats.Add(new LatestOpenChatsList.Model { userId = userId, lastTimestamp = timestamp }); SaveLatestOpenChats(); } if (chatHeads.Count > MAX_GROUP_SIZE) { var lastChatHead = chatHeads[chatHeads.Count - 1]; RemoveChatHead(lastChatHead, saveStatusInStorage); } return(chatHead); }