public Dalamud(DalamudStartInfo info, LoggingLevelSwitch loggingLevelSwitch) { this.StartInfo = info; this.loggingLevelSwitch = loggingLevelSwitch; this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath); this.localizationMgr = new Localization(this.StartInfo.WorkingDirectory); if (!string.IsNullOrEmpty(this.Configuration.LanguageOverride)) { this.localizationMgr.SetupWithLangCode(this.Configuration.LanguageOverride); } else { this.localizationMgr.SetupWithUiCulture(); } this.baseDirectory = info.WorkingDirectory; this.unloadSignal = new ManualResetEvent(false); // Initialize the process information. this.targetModule = Process.GetCurrentProcess().MainModule; this.SigScanner = new SigScanner(this.targetModule, true); // Initialize game subsystem this.Framework = new Framework(this.SigScanner, this); // Initialize managers. Basically handlers for the logic this.CommandManager = new CommandManager(this, info.Language); SetupCommands(); this.ChatHandlers = new ChatHandlers(this); this.NetworkHandlers = new NetworkHandlers(this, this.Configuration.OptOutMbCollection); this.Data = new DataManager(this.StartInfo.Language); this.Data.Initialize(); this.ClientState = new ClientState(this, info, this.SigScanner); this.BotManager = new DiscordBotManager(this, this.Configuration.DiscordFeatureConfig); this.WinSock2 = new WinSockHandlers(); try { this.InterfaceManager = new InterfaceManager(this, this.SigScanner); this.InterfaceManager.OnDraw += BuildDalamudUi; } catch (Exception e) { Log.Information(e, "Could not init interface."); } }
public Dalamud(DalamudStartInfo info) { this.StartInfo = info; this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath); this.baseDirectory = info.WorkingDirectory; this.unloadSignal = new ManualResetEvent(false); // Initialize the process information. this.targetModule = Process.GetCurrentProcess().MainModule; this.sigScanner = new SigScanner(this.targetModule); // Initialize game subsystem Framework = new Framework(this.sigScanner, this); // Initialize managers. Basically handlers for the logic CommandManager = new CommandManager(this, info.Language); SetupCommands(); ChatHandlers = new ChatHandlers(this); NetworkHandlers = new NetworkHandlers(this, this.Configuration.OptOutMbCollection); this.ClientState = new ClientState(this, info, this.sigScanner, this.targetModule); this.BotManager = new DiscordBotManager(this, this.Configuration.DiscordFeatureConfig); this.PluginManager = new PluginManager(this, info.PluginDirectory, info.DefaultPluginDirectory); this.IconReplacer = new IconReplacer(this, this.sigScanner); this.WinSock2 = new WinSockHandlers(); try { this.PluginManager.LoadPlugins(); } catch (Exception ex) { Framework.Gui.Chat.PrintError( "[XIVLAUNCHER] There was an error loading additional plugins. Please check the log for more details."); Log.Error(ex, "Plugin load failed."); } }
public Dalamud(DalamudStartInfo info, LoggingLevelSwitch loggingLevelSwitch) { this.StartInfo = info; this.loggingLevelSwitch = loggingLevelSwitch; this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath); this.baseDirectory = info.WorkingDirectory; this.unloadSignal = new ManualResetEvent(false); // Initialize the process information. this.targetModule = Process.GetCurrentProcess().MainModule; this.SigScanner = new SigScanner(this.targetModule, true); // Initialize game subsystem this.Framework = new Framework(this.SigScanner, this); this.ClientState = new ClientState(this, info, this.SigScanner); this.WinSock2 = new WinSockHandlers(); AssetManager.EnsureAssets(this.baseDirectory).ContinueWith(async task => { if (task.IsCanceled || task.IsFaulted) { throw new Exception("Could not ensure assets.", task.Exception); } this.LocalizationManager = new Localization(this.StartInfo.WorkingDirectory); if (!string.IsNullOrEmpty(this.Configuration.LanguageOverride)) { this.LocalizationManager.SetupWithLangCode(this.Configuration.LanguageOverride); } else { this.LocalizationManager.SetupWithUiCulture(); } var pluginDir = this.StartInfo.PluginDirectory; if (this.Configuration.DoPluginTest) { pluginDir = Path.Combine(pluginDir, "..", "testPlugins"); } PluginRepository = new PluginRepository(this, pluginDir, this.StartInfo.GameVersion); if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_INTERFACE") ?? "false")) { try { InterfaceManager = new InterfaceManager(this, this.SigScanner); InterfaceManager.OnDraw += BuildDalamudUi; InterfaceManager.Enable(); } catch (Exception e) { Log.Information(e, "Could not init interface."); } } Data = new DataManager(this.StartInfo.Language); await Data.Initialize(this.baseDirectory); SeStringManager = new SeStringManager(Data); NetworkHandlers = new NetworkHandlers(this, this.Configuration.OptOutMbCollection); // Initialize managers. Basically handlers for the logic CommandManager = new CommandManager(this, info.Language); SetupCommands(); ChatHandlers = new ChatHandlers(this); // Discord Bot Manager BotManager = new DiscordBotManager(this, this.Configuration.DiscordFeatureConfig); BotManager.Start(); if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_PLUGINS") ?? "false")) { try { PluginRepository.CleanupPlugins(); PluginManager = new PluginManager(this, pluginDir, this.StartInfo.DefaultPluginDirectory); PluginManager.LoadPlugins(); } catch (Exception ex) { Log.Error(ex, "Plugin load failed."); } } this.Framework.Enable(); this.ClientState.Enable(); IsReady = true; }); }
public Dalamud(DalamudStartInfo info, LoggingLevelSwitch loggingLevelSwitch) { this.StartInfo = info; this.loggingLevelSwitch = loggingLevelSwitch; this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath); this.baseDirectory = info.WorkingDirectory; this.unloadSignal = new ManualResetEvent(false); // Initialize the process information. this.targetModule = Process.GetCurrentProcess().MainModule; this.SigScanner = new SigScanner(this.targetModule, true); // Initialize game subsystem this.Framework = new Framework(this.SigScanner, this); this.WinSock2 = new WinSockHandlers(); NetworkHandlers = new NetworkHandlers(this, this.Configuration.OptOutMbCollection); this.ClientState = new ClientState(this, info, this.SigScanner); Task.Run(async() => { try { var res = await AssetManager.EnsureAssets(this.baseDirectory); if (!res) { Log.Error("One or more assets failed to download."); Unload(); return; } } catch (Exception e) { Log.Error(e, "Error in asset task."); Unload(); return; } this.LocalizationManager = new Localization(this.StartInfo.WorkingDirectory); if (!string.IsNullOrEmpty(this.Configuration.LanguageOverride)) { this.LocalizationManager.SetupWithLangCode(this.Configuration.LanguageOverride); } else { this.LocalizationManager.SetupWithUiCulture(); } PluginRepository = new PluginRepository(this, this.StartInfo.PluginDirectory, this.StartInfo.GameVersion); var isInterfaceLoaded = false; if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_INTERFACE") ?? "false")) { try { InterfaceManager = new InterfaceManager(this, this.SigScanner); InterfaceManager.OnDraw += BuildDalamudUi; InterfaceManager.Enable(); isInterfaceLoaded = true; } catch (Exception e) { Log.Information(e, "Could not init interface."); } } Data = new DataManager(this.StartInfo.Language); try { await Data.Initialize(this.baseDirectory); } catch (Exception e) { Log.Error(e, "Could not initialize DataManager."); Unload(); return; } SeStringManager = new SeStringManager(Data); #if DEBUG AntiDebug = new AntiDebug(this.SigScanner); AntiDebug.Enable(); #endif // Initialize managers. Basically handlers for the logic CommandManager = new CommandManager(this, info.Language); SetupCommands(); ChatHandlers = new ChatHandlers(this); if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_PLUGINS") ?? "false")) { try { PluginRepository.CleanupPlugins(); PluginManager = new PluginManager(this, this.StartInfo.PluginDirectory, this.StartInfo.DefaultPluginDirectory); PluginManager.LoadPlugins(); } catch (Exception ex) { Log.Error(ex, "Plugin load failed."); } } this.Framework.Enable(); this.ClientState.Enable(); IsReady = true; Troubleshooting.LogTroubleshooting(this, isInterfaceLoaded); }); }
public void Start() { Configuration = DalamudConfiguration.Load(StartInfo.ConfigurationPath); // Initialize the process information. TargetModule = Process.GetCurrentProcess().MainModule; SigScanner = new SigScanner(TargetModule, true); AntiDebug = new AntiDebug(SigScanner); #if DEBUG AntiDebug.Enable(); #endif // Initialize game subsystem Framework = new Framework(SigScanner, this); WinSock2 = new WinSockHandlers(); NetworkHandlers = new NetworkHandlers(this, StartInfo.OptOutMbCollection); ClientState = new ClientState(this, StartInfo, SigScanner); LocalizationManager = new Localization(AssetDirectory.FullName); if (!string.IsNullOrEmpty(Configuration.LanguageOverride)) { LocalizationManager.SetupWithLangCode(Configuration.LanguageOverride); } else { LocalizationManager.SetupWithUiCulture(); } PluginRepository = new PluginRepository(this, StartInfo.PluginDirectory, StartInfo.GameVersion); DalamudUi = new DalamudInterface(this); var isInterfaceLoaded = false; if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_INTERFACE") ?? "false")) { try { InterfaceManager = new InterfaceManager(this, SigScanner); InterfaceManager.OnDraw += DalamudUi.Draw; InterfaceManager.Enable(); isInterfaceLoaded = true; } catch (Exception e) { Log.Information(e, "Could not init interface."); } } Data = new DataManager(StartInfo.Language); try { Data.Initialize(AssetDirectory.FullName); } catch (Exception e) { Log.Error(e, "Could not initialize DataManager."); Unload(); return; } SeStringManager = new SeStringManager(Data); // Initialize managers. Basically handlers for the logic CommandManager = new CommandManager(this, StartInfo.Language); DalamudCommands = new DalamudCommands(this); DalamudCommands.SetupCommands(); ChatHandlers = new ChatHandlers(this); if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_PLUGINS") ?? "false")) { try { PluginRepository.CleanupPlugins(); PluginManager = new PluginManager(this, StartInfo.PluginDirectory, StartInfo.DefaultPluginDirectory); PluginManager.LoadPlugins(); } catch (Exception ex) { Log.Error(ex, "Plugin load failed."); } } Framework.Enable(); ClientState.Enable(); IsReady = true; Troubleshooting.LogTroubleshooting(this, isInterfaceLoaded); Log.Information("Dalamud is ready."); }