void onClick_Btn_confirm_Btn(GameObject caster) { for (int index = 0; index < 3; index++) { if (string.IsNullOrEmpty(m_inputs[index].value) == false) { btn_presetmessage[index].GetComponentInChildren <UILabel>().text = m_inputs[index].value; m_chatManager.SetPresetMsg(index, m_inputs[index].value); } } m_trans_presetmessagePanel.gameObject.SetActive(false); }