void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; Instance = this; XfRecognizerListener.OngetResultStr += OnGetVoiceResult; IFlyVoice.initIFlyVoice(); }
public void OnEndEdit() { string message = inputField.text; if (message != "") { switch (channel) { case "say": ChatBehaviour.WriteMessage( "[USER] : " + message, MessageType.Say ); break; case "group": ChatBehaviour.WriteMessage( "(Group) [USER] : " + message, MessageType.Group ); break; } inputField.text = ""; } }
// Use this for initialization void Start() { _txt = GetComponent <Text>(); _startColor = _txt.color; _startSize = _txt.fontSize; _stats = GameObject.FindGameObjectWithTag("Stats").GetComponent <Stats>(); _chat = GameObject.FindGameObjectWithTag("Chat").GetComponent <ChatBehaviour>(); }
// Use this for initialization void Start() { Collided = false; uiText = GameObject.FindGameObjectWithTag("uiTimer"); uiScript = uiText.GetComponent <UITimeBehaviour>(); chat = GameObject.FindGameObjectWithTag("Chat").GetComponent <ChatBehaviour>(); }
public void Apply(EntityBehaviour sender, Vector2 cell) { ChatBehaviour.WriteMessage( sender.character.nickname + " use " + _name, MessageType.Combat ); sender.Rotate(cell); foreach (Effect effect in _effects) { effect.Apply(sender, cell); } sender.character.stats[Characteristic.CurrentAP] -= this.cost; }
void Start() { FurnitureBehaviour[] f = GetComponentsInChildren <FurnitureBehaviour>(); foreach (FurnitureBehaviour fe in f) { fe.ParentRoom = this; } chat = GameObject.FindGameObjectWithTag("Chat").GetComponent <ChatBehaviour>(); GetComponent <RandomDustPlacement>().GenerateDust(); }
// Start is called before the first frame update void Start() { gnt = this.GetComponent <GridNetworkTransform>(); if (gnt == null) { throw new BadComponentException("This component requires a GridNetworkTransform on the object as well"); } cb = this.GetComponent <ChatBehaviour>(); if (cb == null) { throw new BadComponentException("Without a ChatBehaviour, the player cannot chat"); } }
public void Resolve(EntityBehaviour sender, EntityBehaviour reciever = null, Vector2 target = new Vector2()) { UniqueEffect effect = _effects[_currentTurn++]; if (effect != null && (reciever == null || reciever != null && reciever.isAlive)) { string value = effect.ResolveUniqueEffect(sender, reciever, target); if (_type == EffectType.Physical || _type == EffectType.Magic || _type == EffectType.Heal || _type == EffectType.Charac) { string effectType = effect.charac.ToString(); if (effect.charac.ToString().StartsWith("current")) { effectType = effect.charac.ToString().Substring(7); } ChatBehaviour.WriteMessage( reciever.character.nickname + " : " + value + " " + effectType + " by " + _name + " from " + sender.character.nickname + ".", MessageType.Combat ); } } }
private void HandleNewMessage(ChatBehaviour sender, string message) { sender.StopAllCoroutines(); sender.chatText.text = message; sender.StartCoroutine(DeleteChatMessage(sender.cg)); }
// Use this for initialization void Awake() { instance = this; messages = new List <GameObject>(); }
private void checkPlayerObj() { playerObj = NetworkClient.localPlayer.gameObject; playerChat = playerObj.GetComponent(typeof(ChatBehaviour)) as ChatBehaviour; }
private void Start() { boxController = GetComponent <BoxcastController>(); player = GetComponent <Player>(); chat = GetComponent <ChatBehaviour>(); }