示例#1
0
        protected virtual void ComputeSize()
        {
            var longest = XAxis.GetLongestLabel();

            AxisLabelPaint.Typeface = XAxis.Typeface;
            AxisLabelPaint.TextSize = XAxis.TextSize;

            var labelSize = AxisLabelPaint.Measure(longest);

            float labelWidth  = labelSize.Width;
            float labelHeight = AxisLabelPaint.MeasureHeight("Q");

            var labelRotatedSize = ChartUtil.GetSizeOfRotatedRectangleByDegrees(
                labelWidth,
                labelHeight,
                XAxis.LabelRotationAngle);


            XAxis.LabelWidth         = (int)Math.Round(labelWidth);
            XAxis.LabelHeight        = (int)Math.Round(labelHeight);
            XAxis.LabelRotatedWidth  = (int)MathF.Round(labelRotatedSize.Width);
            XAxis.LabelRotatedHeight = (int)MathF.Round(labelRotatedSize.Height);
        }
示例#2
0
        public static void DrawXAxisValue(SKCanvas c, string text, float x, float y, SKPaint paint, SKPoint anchor, float angleDegrees)
        {
            float drawOffsetX = 0.0f;
            float drawOffsetY = 0.0f;

            SKRect bounds     = SKRect.Empty;
            float  lineHeight = paint.GetFontMetrics(out SKFontMetrics fontMatrics);

            paint.MeasureText(text, ref bounds);

            // Android sometimes has pre-padding
            drawOffsetX -= bounds.Left;

            // Android does not snap the bounds to line boundaries,
            //  and draws from bottom to top.
            // And we want to normalize it.
            drawOffsetY += -fontMatrics.Ascent;

            // To have a consistent point of reference, we always draw left-aligned
            var originalTextAlign = paint.TextAlign;

            paint.TextAlign = SKTextAlign.Left;

            if (angleDegrees != 0.0f)
            {
                // Move the text drawing rect in a way that it always rotates around its center
                drawOffsetX -= bounds.Width * 0.5f;
                drawOffsetY -= lineHeight * 0.5f;

                float translateX = x;
                float translateY = y;

                // Move the "outer" rect relative to the anchor, assuming its centered
                if (anchor.X != 0.5f || anchor.Y != 0.5f)
                {
                    var rotatedSize = ChartUtil.GetSizeOfRotatedRectangleByDegrees(
                        bounds.Width,
                        lineHeight,
                        angleDegrees);

                    translateX -= rotatedSize.Width * (anchor.X - 0.5f);
                    translateY -= rotatedSize.Height * (anchor.Y - 0.5f);
                }

                c.Save();
                c.Translate(translateX, translateY);
                c.RotateDegrees(angleDegrees);

                c.DrawText(text, drawOffsetX, drawOffsetY, paint);

                c.Restore();
            }
            else
            {
                if (anchor.X != 0.0f || anchor.Y != 0.0f)
                {
                    drawOffsetX -= bounds.Width * anchor.X;
                    drawOffsetY -= lineHeight * anchor.Y;
                }

                drawOffsetX += x;
                drawOffsetY += y;

                c.DrawText(text, drawOffsetX, drawOffsetY, paint);
            }

            paint.TextAlign = originalTextAlign;
        }