private void OnEnable() { heroesChosenSuccessfully = false; selectHeroesButton.GetComponent <Button>().onClick.AddListener(OnSelectClick); meltBackButton.GetComponent <Button>().interactable = false; currentHeroArray = CharectorStats.setTempHero(CharectorStats.getTempHero()); selectedHeroTier = CharectorStats.HeroTier(currentHeroArray[0]); determineRequirements(); AGT.GetComponent <Text>().text = heroRequirements.goldReq.ToString(); setIconsNeedFilled(); }