//ゲームスタートまで待機 IEnumerator WaitStart() { while (InputManager.InstanceSearch.IsTouch() == false) { yield return(null); } SetNavTime(AgentSpeed); State = CharctorState.Normal; }
public void GameOver() { //Dieのアニメーション再生 SetNavTime(0); State = CharctorState.GameOver; StartCoroutine(WaitEndEffect(transform.position)); Debug.Log("Die!"); }
private void Start() { Nav = GetComponent <Navigation>(); NavAgent = GetComponent <NavMeshAgent>(); Anim = GetComponent <Animator>(); CharCollider = GetComponent <BoxCollider>(); Nav.Initialize(); NavAgent.SetDestination(Nav.GetDistination()); SetNavTime(0); Menu.SetActive(false); CharMesh = GetComponentInChildren <SkinnedMeshRenderer>(); State = CharctorState.Start; }
private void Update() { if (State == CharctorState.Start) { //ゲームスタート時チュートリアルがあれば開始 StartCoroutine(WaitStart()); } else if (State == CharctorState.Normal) { //ゲーム中の動き if (NavAgent.remainingDistance < NavAgent.radius) { if (Nav.GetTag() == "WarpPoint") { WarpPoint(); State = CharctorState.Warp; } else { CharMesh.enabled = true; NavAgent.speed = AgentSpeed; NextPoint(); } } if (InputManager.InstanceSearch.IsDrag() || InputManager.InstanceSearch.IsPause()) { SetNavTime(0); } else if (InputManager.InstanceSearch.IsRelease() || InputManager.InstanceSearch.IsPause() == false) { SetNavTime(AgentSpeed); } } else if (State == CharctorState.Warp && InputManager.InstanceSearch.IsDrag() == false) { if (ParticleManager.InstanceSearch.IsPlaying("3D_MagicCircle_03" + WarpNum.ToString()) == false) { Nav.MoveNextPosition(); NavAgent.Warp(Nav.GetDistination()); CharMesh.enabled = true; CharCollider.enabled = true; NavAgent.speed = AgentSpeed; State = CharctorState.Normal; WarpNum = 0; ParticleManager.InstanceSearch.PlayParticle("3D_MagicCircle_03", Nav.GetDistination()); } } }