public List <PlayerChar> GetTargetPool(ICommandData targetIntarface) { var commandData = targetIntarface.GetCommandData(); var user = _playerDisplayers[0]._mycharData; return(Battle_targetDicide.GetTargetPool(commandData._target, user, _mycf.GetFriend(user), _mycf.GetEnemy(user)) .Select(x => (PlayerChar)x).ToList()); }