// Use this for initialization void Start() { characterParent = transform.parent.GetComponent <Characters_Parent>(); pickText = GameObject.Find("PickText").GetComponent <Text>(); pickText.enabled = false; }
// Use this for initialization void Start() { GameObject parent = GameObject.Find("Characters_Parent"); characters_parent = parent.GetComponent <Characters_Parent>(); }
// Use this for initialization void Start() { mermaid_Controller = GameObject.FindGameObjectWithTag("Mermaid").GetComponent <Mermaid_Controller>(); characters_Parent = GameObject.Find("Characters_Parent").GetComponent <Characters_Parent>(); }
private void Awake() { characters_Parent = GameObject.Find("Characters_Parent").GetComponent <Characters_Parent>(); }
// Use this for initialization void Start() { kid_Controller = GameObject.FindGameObjectWithTag("Kid").GetComponent <Kid_Controller>(); characters_Parent = GameObject.Find("Characters_Parent").GetComponent <Characters_Parent>(); bubbleSpawner = GameObject.Find("BubbleSpawner"); }