public void ShowItemWindowView(int o) { isConcreteItemVisible = true; GameRources.GetInstance().selectedCharacterIndex = o; charactersWindowActions = new CharactersWindowActions(thisRect, new GUIContent(TC.get("NPC.ActionsPanelTitle")), "Window"); charactersWindowAppearance = new CharactersWindowAppearance(thisRect, new GUIContent(TC.get("NPC.LookPanelTitle")), "Window"); charactersWindowDialogConfiguration = new CharactersWindowDialogConfiguration(thisRect, new GUIContent(TC.get("NPC.DialogPanelTitle")), "Window"); charactersWindowDocumentation = new CharactersWindowDocumentation(thisRect, new GUIContent(TC.get("NPC.Documentation")), "Window"); }
public CharactersWindow(Rect aStartPos, GUIContent aContent, GUIStyle aStyle, params GUILayoutOption[] aOptions) : base(aStartPos, aContent, aStyle, aOptions) { charactersWindowActions = new CharactersWindowActions(aStartPos, new GUIContent(TC.get("NPC.ActionsPanelTitle")), "Window"); charactersWindowAppearance = new CharactersWindowAppearance(aStartPos, new GUIContent(TC.get("NPC.LookPanelTitle")), "Window"); charactersWindowDialogConfiguration = new CharactersWindowDialogConfiguration(aStartPos, new GUIContent(TC.get("NPC.DialogPanelTitle")), "Window"); charactersWindowDocumentation = new CharactersWindowDocumentation(aStartPos, new GUIContent(TC.get("NPC.Documentation")), "Window"); windowWidth = aStartPos.width; windowHeight = aStartPos.height; thisRect = aStartPos; selectedButtonSkin = (GUISkin)Resources.Load("Editor/ButtonSelected", typeof(GUISkin)); }