private void ResetGameElements() { ProCamera2D.Instance.Reset(); PlayerTestController.instance.Restart(); CharactersConfigManager.GetPlayerGameObject().transform.position = GameRunTimeStatus.RebornPlace; }
// Use this for initialization void Start() { m_rigidbody = this.GetComponent <Rigidbody>(); m_playerTransform = CharactersConfigManager.GetPlayerGameObject().transform; m_state = Boss1States.IDLE; m_animator = GetComponent <Animator>(); m_idlePosition = idlePosition.transform.position; //this.transform.position = m_idlePosition; m_targetPosition = m_idlePosition; m_rigidbody.velocity = new Vector3(0, 0, 0); m_nextSkill = RandomSkillRoller(); hp = maxHP; m_isAttackMeleeLocked = false; m_isAttackFireLocked = false; m_isAttackAOELocked = false; m_isPlayerInAlertRange = false; m_isPlayerInAOERange = false; m_isPlayerInFireRange = false; m_isPlayerInMeleeRange = false; rushTimer = 0; fireChaseTimer = 0; idleTimer = 0; m_FireEffect = null; }
private void ResetGameElements() { ProCamera2D.Instance.Reset(); boss.Find("boss01Anime01").GetComponent <Rigidbody>().position = bossBornPlace.position; boss.Find("boss01Anime01").GetComponent <Boss1ChaseController>().Initializations(); PlayerTestController.instance.Restart(); CharactersConfigManager.GetPlayerGameObject().transform.position = GameRunTimeStatus.RebornPlace; }
// Use this for initialization void Start() { middleGround = GameObject.Find("Level/middleGround"); InitPostProcessingColor(); playerTransform = CharactersConfigManager.GetPlayerGameObject().transform; Camera.main.GetComponent <Painting>().enabled = false; PlayerStatus.IsDrawing = false; ///initialIsActive = new bool[ToHide.Length]; alphaDissolve = Resources.Load("Materials/AlphaDissolve") as Material; spriteDiffuse = Resources.Load("Materials/SpriteDiffuse") as Material; }
// Use this for initialization void Start() { m_rigidbody = this.GetComponent <Rigidbody>(); m_alertCollider = alertRange.GetComponent <BoxCollider>(); m_playerTransform = CharactersConfigManager.GetPlayerGameObject().transform; m_animator = GetComponent <Animator>(); m_state = MonsterStates.IDLE; m_isInCombatRange = true; m_isAttackLocked = false; this.transform.position = startPosition.transform.position; m_targetPosition = endPosition.transform.position; m_rigidbody.velocity = new Vector3(speed, 0, 0); repellT = 0; }
// Use this for initialization void Start() { m_hp = maxHP; m_attackCDTimeCounter = attackCDTime; m_playerTransform = CharactersConfigManager.GetPlayerGameObject().transform; }
void Start() { m_boss1AIController = monster.GetComponent <Boss1AIController>(); m_playerTransform = CharactersConfigManager.GetPlayerGameObject().transform; }
// Use this for initialization void Start() { InitFireBall(); fireBall.SetActive(false); m_playerTransform = CharactersConfigManager.GetPlayerGameObject().transform; }