public void SetUp() { movement = playerInstance.GetComponent <CharactersBase>(); movement.inputNumber = playerInput; movement.particles = particles; marker.spriteColor = playerColor; nWins = 0; }
public int verloquees(CharactersBase personaje) { if (personaje.characterName == "Archer") { return 1; } if (personaje.characterName == "Knight") { return 2; } if (personaje.characterName == "Thief") { return 3; } if (personaje.characterName == "White Mage") { return 4; } if (personaje.characterName == "Wizard") { return 5; } else { return 0; } }