void AssignAValueToSave()
 {
     supplementForHero.BodyRecovery();
     characteristicsHero.FullHealth    = FullHealthHero;
     characteristicsHero.CurrentHealth = CurrentHealthHero;
     characteristicsHero.MaxAttack     = MaxAttackHero;
     characteristicsHero.MinAttack     = MinAttackHero;
     characteristicsHero.MaxArmor      = MaxArmorHero;
     characteristicsHero.MinArmor      = MinArmorHero;
     characteristicsHero.MaxAbility    = MaxAbilityHero;
     characteristicsHero.MinAbility    = MinAbilityHero;
     characteristicsHero.Block         = BlockHero;
     characteristicsHero.PotionX       = PotionX;
     characteristicsHero.ActivationOpportunitiesAltarForSave();
     characteristicsHero.SaveCurCharacteristicsHero();
 }
示例#2
0
 public void DataTransferAndSaveData()
 {
     characteristicsHero.Name          = Name;
     characteristicsHero.Race          = Race;
     characteristicsHero.Class         = Class;
     characteristicsHero.StoryClass    = StoryClass;
     characteristicsHero.FullHealth    = FullHealth;
     characteristicsHero.CurrentHealth = CurrentFullHealth;
     characteristicsHero.MaxArmor      = MaxArmor;
     characteristicsHero.MinArmor      = MinArmor;
     characteristicsHero.MaxAttack     = MaxAttack;
     characteristicsHero.MinAttack     = MinAttack;
     characteristicsHero.MaxAbility    = MaxAbility;
     characteristicsHero.MinAbility    = MinAbility;
     characteristicsHero.Block         = Block;
     characteristicsHero.PotionX       = PotionX;
     characteristicsHero.Regen         = 0.5f;
     characteristicsHero.ForFirstSaveBody();
     characteristicsHero.SaveInformationsHeroes();
     characteristicsHero.SaveMaxCharacteristicsHero();
     characteristicsHero.SaveCurCharacteristicsHero();
     attenuation.TheAppearanceOfObject("Level");
 }