void AssignAValueToSave() { supplementForHero.BodyRecovery(); characteristicsHero.FullHealth = FullHealthHero; characteristicsHero.CurrentHealth = CurrentHealthHero; characteristicsHero.MaxAttack = MaxAttackHero; characteristicsHero.MinAttack = MinAttackHero; characteristicsHero.MaxArmor = MaxArmorHero; characteristicsHero.MinArmor = MinArmorHero; characteristicsHero.MaxAbility = MaxAbilityHero; characteristicsHero.MinAbility = MinAbilityHero; characteristicsHero.Block = BlockHero; characteristicsHero.PotionX = PotionX; characteristicsHero.ActivationOpportunitiesAltarForSave(); characteristicsHero.SaveCurCharacteristicsHero(); }
public void DataTransferAndSaveData() { characteristicsHero.Name = Name; characteristicsHero.Race = Race; characteristicsHero.Class = Class; characteristicsHero.StoryClass = StoryClass; characteristicsHero.FullHealth = FullHealth; characteristicsHero.CurrentHealth = CurrentFullHealth; characteristicsHero.MaxArmor = MaxArmor; characteristicsHero.MinArmor = MinArmor; characteristicsHero.MaxAttack = MaxAttack; characteristicsHero.MinAttack = MinAttack; characteristicsHero.MaxAbility = MaxAbility; characteristicsHero.MinAbility = MinAbility; characteristicsHero.Block = Block; characteristicsHero.PotionX = PotionX; characteristicsHero.Regen = 0.5f; characteristicsHero.ForFirstSaveBody(); characteristicsHero.SaveInformationsHeroes(); characteristicsHero.SaveMaxCharacteristicsHero(); characteristicsHero.SaveCurCharacteristicsHero(); attenuation.TheAppearanceOfObject("Level"); }