public override void GoToWork(TribeResources tribeResources) { efficiency = Efficiency(); tribeResources.AddResource(new Food(efficiency / 2)); tribeResources.AddResource(new AnimalSkin(efficiency / 2)); Characteristics.JobsLevelUpdate(JobsEn.Hunter, ref _daysOnJob); }
//методы класса public override void GoToWork(TribeResources tribeResources) { efficiency = Efficiency(); tribeResources.AddResource(new TribalPrestige(efficiency)); Characteristics.IncreaseSomeRandom(1, 1); Characteristics.JobsLevelUpdate(JobsEn.Leader, ref _daysOnJob); }
public override void GoToWork(TribeResources tribeResources) { efficiency = Efficiency(); tribeResources.AddResource(new Food(efficiency)); Characteristics.JobsLevelUpdate(JobsEn.Fisherman, ref _daysOnJob); }
public override void GoToWork(TribeResources tribeResources) { efficiency = Efficiency(); tribeResources.AddResource(new Stone(efficiency)); Characteristics.JobsLevelUpdate(JobsEn.Collector, ref _daysOnJob); }
public override void GoToWork(TribeResources tribeResources) { efficiency = Efficiency(); tribeResources.AddResource(new TribalStrength(efficiency)); Characteristics.JobsLevelUpdate(JobsEn.Warrior, ref _daysOnJob); }