private void SetCharacteristic(CharacteristicType type, int statValue) { characterHolder.GetCharacteristicInput(type).text = statValue.ToString(); int modificator = CharacterValuesUtility.GetCharacteristicModificator(statValue); characterHolder.GetCharacteristicModificatorText(type).text = TextUtility.GetSignedValueString(modificator); }
public ActionResult Save(Characteristic characteristic) { if (Session["User"] == null || !((User)Session["User"]).Admin) { return(RedirectToAction("Index", "Dogcheck", new { msg = "No te hagas el vivo bro, no podes entrar aca sin admin" })); } if (!ModelState.IsValid) { ViewBag.types = CharacteristicType.ListCharactersisticType(); return(View("Edit", characteristic)); } if (characteristic.Id == -1) { Characteristic.CreateCharacteristic(characteristic); } else { Characteristic.EditCharacteristic(characteristic); } return(RedirectToAction("List")); }
public TMP_InputField GetCharacteristicInput(CharacteristicType type) { switch (type) { case CharacteristicType.Strength: return(strengthInput); case CharacteristicType.Dexterity: return(dexterityInput); case CharacteristicType.Constitution: return(constitutionInput); case CharacteristicType.Intelligence: return(intelligenceInput); case CharacteristicType.Wisdom: return(wisdomInput); case CharacteristicType.Charisma: return(charismaInput); default: throw new System.Exception("Undefined charactiristic type " + type); } }
public ActionResult Play(int type = -1, int characteristic = -1) { List <Character> RemainingCharacters = Session["RemainingCharacters"] as List <Character>; List <Character> newRemainingCharacters = new List <Character>(); Character SecretCharacter = Session["SecretCharacter"] as Character; Session["Bitcoins"] = ((long)Session["Bitcoins"]) - 1000; if (Session["User"] != null) { ((User)Session["User"]).UpdateBitcoins(-1000); if (((User)Session["User"]).Bitcoins <= 0) { return(RedirectToAction("Lose")); } } else { if (((long)Session["Bitcoins"]) <= 0) { return(RedirectToAction("Lose")); } } for (int i = 0; i < SecretCharacter.Characteristics.Count; i++) { if (SecretCharacter.Characteristics[i].Type == type) { bool hasIt = SecretCharacter.Characteristics[i].Id == characteristic; ViewBag.hasIt = hasIt; foreach (Character character in RemainingCharacters) { if ((character.Characteristics[i].Id == characteristic) == hasIt) { newRemainingCharacters.Add(character); } } break; } } if (newRemainingCharacters.Count == 1) { return(RedirectToAction("Win")); } if (type != -1 && characteristic != -1) { Session["RemainingCharacters"] = newRemainingCharacters; } ((List <int>)Session["QuestionsAsked"]).Add(characteristic); ViewBag.characters = Session["RemainingCharacters"]; ViewBag.characteristics = Characteristic.ListCharacteristics(); ViewBag.types = CharacteristicType.ListCharactersisticType(); ViewBag.bitcoins = Session["Bitcoins"]; return(View()); }
public TMP_Text GetCharacteristicModificatorText(CharacteristicType type) { switch (type) { case CharacteristicType.Strength: return(strengthModificatorText); case CharacteristicType.Dexterity: return(dexterityModificatorText); case CharacteristicType.Constitution: return(constitutionModificatorText); case CharacteristicType.Intelligence: return(intelligenceModificatorText); case CharacteristicType.Wisdom: return(wisdomModificatorText); case CharacteristicType.Charisma: return(charismaModificatorText); default: throw new System.Exception("Undefined charactiristic type " + type); } }
public Characteristic CharacteristicByType(CharacteristicType type) { if (type == CharacteristicType.Wisdom) { return(Wisdom); } else if (type == CharacteristicType.Charisma) { return(Charisma); } else if (type == CharacteristicType.Intelligence) { return(Intelligence); } else if (type == CharacteristicType.Dexterity) { return(Dexterity); } else if (type == CharacteristicType.Strength) { return(Strength); } else { return(Constitution); } }
public ActionResult Edit(int id, string _action) { if (Session["User"] == null || !((User)Session["User"]).Admin) { return(RedirectToAction("Index", "Dogcheck", new { msg = "No te hagas el vivo bro, no podes entrar aca sin admin" })); } ViewBag.types = CharacteristicType.ListCharactersisticType(); switch (_action) { case "delete": Characteristic.DeleteCharacteristic(id); return(RedirectToAction("List")); case "edit": return(View(Characteristic.GetCharacteristic(id))); case "create": return(View(new Characteristic())); default: return(RedirectToAction("List")); } }
public Characteristic(string name, int index, CharacteristicType type, bool randomizable = false, bool custom = false) { this.Name = name; this.Index = index; this.Type = type; this.Randomizable = randomizable; this.Custom = custom; }
public int this[CharacteristicType type] { get { return(characteristics[type]); } set { characteristics[type] = value; OnCharacteristicChanged?.Invoke(type, value); CharacterSheetStorage.SaveCharacter(Id); } }
public Characteristic(CharacteristicType type, int score, int rBonus, int oModifier, bool saving) { Type = type; BaseScore = score; RacialBonus = rBonus; OtherModifier = oModifier; SavingThrow = saving; Mod = 0; Mod = CalculateMood(BaseScore, RacialBonus, OtherModifier); }
public Skill(Characteristic mainCharacteristic, string skillName, int profBonus, Proficiency prof) { MainCharacteristic = mainCharacteristic; Type = mainCharacteristic.Type; Prof = prof; ProfBonus = profBonus; SkillName = skillName; Bonus = 0; Bonus = CalculateBonus(prof); }
public static bool IsBool(CharacteristicType type) { switch (type) { case CharacteristicType.InputOutputCompliance: return true; default: return false; } }
private void SetSkillModificators(CharacteristicType characteristic, int value) { SkillType skills = CharacterUtility.GetSkillsByCharacteristic(characteristic); foreach (var skillHolder in characterHolder.skills) { if ((skills & skillHolder.type) == skillHolder.type) { SetSkillModificator(skillHolder); } } }
public SavingThrowHolder GetSavingThrow(CharacteristicType characteristic) { foreach (var item in savingThrows) { if (item.characteristic == characteristic) { return(item); } } throw new Exception($"There isn't saving throw for {characteristic} characteristic"); }
public ActionResult List() { if (Session["User"] == null || !((User)Session["User"]).Admin) { return(RedirectToAction("Index", "Dogcheck", new { msg = "No te hagas el vivo bro, no podes entrar aca sin admin" })); } ViewBag.types = CharacteristicType.ListCharactersisticType(); ViewBag.characteristics = Characteristic.ListCharacteristics(); return(View()); }
public void AddCharacteristic(CharacteristicType type, float amount) { if (type == CharacteristicType.Life) { currentLife += amount; currentLife = Mathf.Min(currentLife, maxLife); } if (type == CharacteristicType.Mana) { currentMana += amount; currentMana = Mathf.Min(currentMana, maxMana); } }
public void SubstractCharacteristic(CharacteristicType type, float amount) { if (type == CharacteristicType.Life) { currentLife -= amount; currentLife = Mathf.Max(0, currentLife); if (currentLife <= 0) { CombatManager.instance.RemoveFromList(this); Debug.Log(entityName + " is dead !"); Destroy(this.gameObject); } } if (type == CharacteristicType.Mana) { currentMana -= amount; currentMana = Mathf.Max(0, currentMana); } }
public ActionResult Index() { List <Character> RemainingCharacters = Character.ListCharactersDeep(); Session["RemainingCharacters"] = RemainingCharacters; Session["QuestionsAsked"] = new List <int>(); if (Session["User"] == null) { Session["Bitcoins"] = (long)6000; // 6 questions Session["OriginalBitcoins"] = (long)6000; } else { Session["Bitcoins"] = ((User)Session["User"]).Bitcoins; Session["OriginalBitcoins"] = ((User)Session["User"]).Bitcoins; } System.Random random = new System.Random(); int i = random.Next(); int charactersCount = RemainingCharacters.Count; while (i >= charactersCount) { i = random.Next(); } Session["SecretCharacter"] = RemainingCharacters[i]; Debug.Print("Secret character: " + RemainingCharacters[i].Name); ViewBag.characters = Session["RemainingCharacters"]; ViewBag.characteristics = Characteristic.ListCharacteristics(); ViewBag.types = CharacteristicType.ListCharactersisticType(); ViewBag.bitcoins = Session["Bitcoins"]; return(View("Play")); }
public Characteristic(CharacteristicType type, CharacteristicGrouping group, int value) { this.value = value; this.type = type; this.group = group; }
public ChannelsCharacteristicsProcessor(LogWriter logger, CharacteristicType characteristicType) : base(logger) { _characteristicType = characteristicType; }
public static SkillType GetSkillsByCharacteristic(CharacteristicType characteristic) { return(skillsByCharacteristics[characteristic]); }
public Characteristic(CharacteristicType type, int score) : this(type, score, 0, 0, false) { }
/// <summary> /// Gets all Bluetooth Low Energy services configured for this profile instance, filtered by its <see cref="CharacteristicType"/>. /// </summary> /// <param name="characteristicType">Type of the characteristic.</param> /// <returns></returns> public BluetoothLeCharacteristic GetCharacteristicOfType(CharacteristicType characteristicType) { return(Characteristics.Values.FirstOrDefault(c => c.Type == characteristicType)); }
protected async Task <HttpResponseMessage> ValidateObjectAndCharacteristic(Guid objectId, Guid characteristicId, CharacteristicType type) { var obj = await _dbContext.HierarchyObjectContext.Entities.FirstOrDefaultAsync(o => o.Id == objectId); if (obj == null) { return(Request.CreateErrorResponse(HttpStatusCode.NotFound, "Object not found")); } var characteristic = await _dbContext.CharacteristicContext.Entities.FirstOrDefaultAsync(c => c.Id == characteristicId); if (characteristic == null) { return(Request.CreateErrorResponse(HttpStatusCode.NotFound, "Characteristic not found")); } if (characteristic.CharacteristicType != type) { return(Request.CreateErrorResponse(HttpStatusCode.NotFound, "Characteristic does not support this type")); } return(null); }
private void SetSavingThrowModificator(CharacteristicType characteristic) { var savingThrow = characterHolder.GetSavingThrow(characteristic); SetSavingThrowModificator(savingThrow); }
/// <summary> /// Takes the value of an value and check if it is greater or equal than a specified value /// </summary> /// <param name="attributeValue">Value of the value to be tested</param> /// <param name="setValue">value to test against</param> /// <param name="description">description of the test params</param> /// <param name="characteristicName"></param> /// <param name="characteristic"></param> /// <param name="modifier">value, if any, that modified the value of the value tested</param> /// <returns></returns> protected bool TestAttributeGreaterOrEqualThanSetValue(int attributeValue, int setValue, string description, string characteristicName, CharacteristicType characteristic, int modifier = 0) { var myTestResult = new NodeTestInfo { TestedCharacteristic = characteristic, CharacteristicName = characteristicName, AttributeValue = attributeValue, ProfileScore = characteristic == CharacteristicType.Quality? EvaluateProfileScore(characteristicName, attributeValue) : 0, Result = attributeValue + modifier >= setValue, //this is the test PassingValue = setValue, Description = description, Modifier = modifier }; DataToMemorize.Add(myTestResult); return(myTestResult.Result); }
public Characteristic() { this.type = CharacteristicType.Uknown; this.value = new object(); }