示例#1
0
        static public void BuildPlayerInfo(ref PacketOut Out, Character_social Social)
        {
            EventInterface Interface = Social.GetEvent <EventInterface>();

            if (Interface != null && Interface.HasPlayer())
            {
                BuildPlayerInfo(ref Out, Interface.GetPlayer());
            }
            else
            {
                BuildPlayerInfo(ref Out, (uint)Social.DistCharacterId, Social.DistName, false, 0, 0, 0);
            }
        }
示例#2
0
        public void RemoveFriend(string Name)
        {
            Log.Success("RemoveFriend", "Name=" + Name);
            Player Plr = GetPlayer();

            if (Plr == null)
            {
                return;
            }

            Name = Name.ToLower();
            Character_social Social = GetSocial(Name);

            if (Social == null)
            {
                Plr.SendLocalizeString("", GameData.Localized_text.TEXT_SN_LISTS_ERR_PLAYER_NOT_FOUND);
                return;
            }

            EventInterface Interface = Social.GetEvent <EventInterface>();

            if (Interface == null)
            {
                return;
            }

            Interface.RemoveEventNotify(EventName.PLAYING, OnPlayerConnect);
            Interface.RemoveEventNotify(EventName.LEAVE, OnPlayerLeave);

            PacketOut Out = new PacketOut((byte)Opcodes.F_SOCIAL_NETWORK);

            Out.WriteUInt16(0);
            Out.WriteByte(1);
            Out.WriteByte(1); // Count
            Out.WriteByte(1);
            Out.WriteUInt32((uint)Social.DistCharacterId);
            Plr.SendPacket(Out);
            Plr.SendLocalizeString(Social.DistName, GameData.Localized_text.TEXT_SN_FRIEND_REMOVE);

            _Socials.Remove(Social);
            CharMgr.Database.DeleteObject(Social);
        }
示例#3
0
 public static void BuildPlayerInfo(ref PacketOut Out, Character_social Social)
 {
     EventInterface Interface = Social.GetEvent<EventInterface>();
     if (Interface != null && Interface.HasPlayer())
         BuildPlayerInfo(ref Out, Interface.GetPlayer());
     else
         BuildPlayerInfo(ref Out, (uint)Social.DistCharacterId, Social.DistName, false, 0, 0, 0);
 }