public void initializeBattle(int id) { _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>(); _characterManager = GameObject.Find("Character").GetComponent <Character_manager>(); _notification = GameObject.Find("Notification").GetComponent <Ingame_notification_script>(); _enemyManagerScript = GameObject.Find("Game manager").GetComponent <Enemy_manager_script>(); _itemScript = GameObject.Find("Game manager").GetComponent <Item_script>(); _spellScript = GameObject.Find("Game manager").GetComponent <Spell_script>(); isPaused = false; _spellScript.actualizeSpells(); _spellScript.setupAttributes(); _healthBar = GameObject.Find("Health_bar").GetComponent <Bar_script>(); _resourceBar = GameObject.Find("Resource_bar").GetComponent <Bar_script>(); _spellbarAnimator = GameObject.Find("Spellbar").GetComponent <Animator>(); GameObject.Find("Item_preview").GetComponent <Animator>().Play("Item_preview_slide_out_anim"); GameObject.Find("Inventory slots").GetComponent <Animator>().Play("Inventory_slide_out_anim"); GameObject.Find("Conversation").GetComponent <Conversation_script>().closeConversation(); _spellScript.target = null; StopAllCoroutines(); isOngoing = true; if (gameObject.GetComponent <Game_manager>().current_screen.name == "Combat_screen_UI") { if (_characterStats.Player_health > _characterStats.Player_max_health || _characterStats.Player_health < 0) { _characterStats.Player_health = _characterStats.Player_max_health; _healthBar.updateHealth(); } if (_characterStats.Player_resource > _characterStats.Player_max_resource || _characterStats.Player_resource < 0) { _characterStats.Player_resource = _characterStats.Player_max_resource; _resourceBar.updateResource(); } } battle_id = id; _characterStats.Player_health = _characterStats.Player_max_health; _characterStats.Player_resource = _characterStats.Player_max_resource; _healthBar.updateHealth(); _resourceBar.updateResource(); GameObject.Find("Spell_preview").GetComponent <Visibility_script>().setInvisible(); remaining_time.GetComponent <Text_animation>().startAnim((round_time).ToString(), 0.05f); opponent_ids = battles[id].opponent_ids; opponents[0].GetComponent <Enemy_script>().enemyInitialize(battles[id].opponent_ids[0]); opponents[1].GetComponent <Enemy_script>().enemyInitialize(battles[id].opponent_ids[1]); generateSequence(); _notification.message("¤" + battles[id].battle_name, 3); battle_background.GetComponent <SpriteRenderer>().sprite = battles[id].background; round_counter = 0; timer = 0; changeRound(); }
public void enemyInitialize(int input_id) { var enemy = GameObject.Find("Game manager").GetComponent <Enemy_manager_script>().enemies[input_id]; _characterManager = gameObject.GetComponent <Character_manager>(); _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>(); enemy_name = enemy.enemy_name; enemy_damage = UnityEngine.Random.Range(_characterStats.getPercentOfHealth(5), _characterStats.getPercentOfHealth(25)); enemy_max_health = UnityEngine.Random.Range(_characterStats.getPercentOfHealth(40), _characterStats.getPercentOfHealth(110)); enemy_health = enemy_max_health; id = input_id; opponentUpdateHealthBar(); if (enemy.isHuman) { appearance_non_human.SetActive(false); appearance_human.SetActive(true); if (enemy.isRandomAppearance) { int hair_length = 8, eyes_length = 4, nose_length = 2, mouth_length = 3, body_length = 3; int random_sex = UnityEngine.Random.Range(0, 2); if (random_sex == 0) { _characterManager.sex = false; } else { _characterManager.sex = true; } _characterManager.hair_id = UnityEngine.Random.Range(0, hair_length + 1); _characterManager.eyes_id = UnityEngine.Random.Range(0, eyes_length + 1); _characterManager.nose_id = UnityEngine.Random.Range(0, nose_length + 1); _characterManager.mouth_id = UnityEngine.Random.Range(0, mouth_length + 1); _characterManager.body_id = UnityEngine.Random.Range(0, body_length + 1); _characterManager.hair_color_r = (byte)UnityEngine.Random.Range(0, 256); _characterManager.hair_color_g = (byte)UnityEngine.Random.Range(0, 256); _characterManager.hair_color_b = (byte)UnityEngine.Random.Range(0, 256); } else { _characterManager.sex = enemy.sex; _characterManager.hair_id = enemy.appearance[0]; _characterManager.eyes_id = enemy.appearance[1]; _characterManager.nose_id = enemy.appearance[2]; _characterManager.mouth_id = enemy.appearance[3]; _characterManager.body_id = enemy.appearance[4]; _characterManager.hair_color_r = enemy.hair_color[0]; _characterManager.hair_color_g = enemy.hair_color[1]; _characterManager.hair_color_b = enemy.hair_color[2]; } _characterManager.equipment_head_id = enemy.equipment[0]; _characterManager.equipment_body_id = enemy.equipment[1]; _characterManager.equipment_legs_id = enemy.equipment[2]; _characterManager.equipment_left_id = enemy.equipment[3]; _characterManager.equipment_shoulder_id = enemy.equipment[4]; _characterManager.equipment_gadget_id = enemy.equipment[5]; _characterManager.equipment_feet_id = enemy.equipment[6]; _characterManager.equipment_right_id = enemy.equipment[7]; } else { appearance_human.SetActive(false); appearance_non_human.SetActive(true); appearanceSprite.sprite = Resources.Load <Sprite>(enemy.non_human_appearance); } gameObject.GetComponent <Visibility_script>().setVisible(); }