void OnTriggerExit(Collider collider) { if (collider.CompareTag("Player")) { chc.CloseDialogBubble(); Destroy(gameObject); } }
public void DestroyMe() { chc = GameObject.FindGameObjectWithTag("Player").GetComponent <Character_controller>(); chc.bubbleText.GetComponent <TextMesh>().characterSize = 0.5f; chc.CloseDialogBubble(); Destroy(gameObject); }