public Limb(Character_Stat_Array attribute_Array, string name)
 {
     Defence_Array = attribute_Array.Defence_Attributes;
     Health        = new Health(attribute_Array.Defence_Attributes);
     Armor         = new Armor(attribute_Array.Defence_Attributes);
     Name          = name;
     Update_Condition();
 }
示例#2
0
 public Combat_System(Character_Stat_Array attribute_Array, int Endurance, int Barrier, Client client, Buff_Component buff_Component)
 {
     limbs = new List <Limb>()
     {
         new Limb(attribute_Array, "Head"), new Limb(attribute_Array, "Torso")
     };
     this.Endurance = new Endurance(new Kryz.CharacterStats.CharacterStat(Endurance));
     this.Barrier   = new Barrier(new Kryz.CharacterStats.CharacterStat(Barrier));
     Client         = client;
     Buff_Component = buff_Component;
 }