protected override void update_graphics(bool activeNode) { Name.update(); MapSprite.frame = Global.game_system.unit_anim_idle_frame; MapSprite.update(); GlowingLine.update(); GlowingLine.visible = activeNode; }
protected override void update_commands(bool input) { if (Units != null) { for (int i = 0; i < Units.Count; i++) { Units[i].Update(); } } if (PlayerCursor != null) { PlayerCursor.update(); PlayerCursor.frame = Player.CursorFrame; } base.update_commands(input); }
protected override void update_graphics(bool activeNode) { Text.update(); MapSprite.frame = Global.game_system.unit_anim_idle_frame; MapSprite.update(); }