// Update is called once per frame void Update() { // IFS if (Input.GetKeyDown(Join) && !_joined) { _joined = true; joinGame.OnJoin(); } if (Input.GetKeyDown(Leave) && _joined) { _joined = false; joinGame.OnLeave(); } if (Input.GetKeyDown(UpArrow)) { characterViewer.ChangeClothes(); } if (Input.GetKeyDown(DownArrow)) { characterViewer.ChangeClothes(); } if (Input.GetKeyDown(LeftArrow)) { characterViewer.Previous(); } if (Input.GetKeyDown(RightArrow)) { characterViewer.Next(); } }