public async Task <IActionResult> Edit(int id, [Bind("Id,CharacterId,WeaponId")] CharacterUse characterUse) { if (id != characterUse.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(characterUse); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!CharacterUseExists(characterUse.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["CharacterId"] = new SelectList(_context.Characters, "Id", "Name", characterUse.CharacterId); ViewData["WeaponId"] = new SelectList(_context.Weapons, "Id", "Model", characterUse.WeaponId); return(View(characterUse)); }
public async Task <IActionResult> Create(int?characId, int?weapId, [Bind("Id,CharacterId,WeaponId")] CharacterUse characterUse) { if (ModelState.IsValid) { _context.Add(characterUse); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["CharacterId"] = new SelectList(_context.Characters.Where(c => c.Id == characId), "Id", "Name", characterUse.CharacterId); ViewData["WeaponId"] = new SelectList(_context.Weapons.Where(w => w.Id == weapId), "Id", "Model", characterUse.WeaponId); return(View(characterUse)); }