// Use this for initialization void Start() { flickerTime = 0.06f; cu = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterUpdate>(); ch = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterHealth>(); exhaust = GameObject.FindGameObjectWithTag("Exhaust"); exhaust0 = GameObject.FindGameObjectWithTag("exhaust0"); exhaust1 = GameObject.FindGameObjectWithTag("exhaust1"); exhaust2 = GameObject.FindGameObjectWithTag("exhaust2"); exhaust3 = GameObject.FindGameObjectWithTag("exhaust3"); exhaust4 = GameObject.FindGameObjectWithTag("exhaust4"); exhaust5 = GameObject.FindGameObjectWithTag("exhaust5"); exhaust6 = GameObject.FindGameObjectWithTag("exhaust6"); exhaust0.SetActive(false); exhaust1.SetActive(false); exhaust2.SetActive(false); exhaust3.SetActive(false); exhaust4.SetActive(false); exhaust5.SetActive(false); exhausts = new GameObject[] { exhaust0, exhaust2, exhaust3, exhaust4, exhaust5, exhaust6 }; }
private void gridWeapon_CellContentClick(object sender, DataGridViewCellEventArgs e) { var senderGrid = (DataGridView)sender; if (senderGrid.Columns[e.ColumnIndex] is DataGridViewButtonColumn && e.RowIndex >= 0 && gridWeapon.Rows[e.RowIndex].Cells["ID"].Value != null) { string id = gridWeapon.Rows[e.RowIndex].Cells["ID"].Value.ToString(); if (String.IsNullOrEmpty(id)) { return; } XPathDocument xDoc = new XPathDocument(Global.CharacterFolder + Player.Name + ".xml"); XPathNavigator xNav = xDoc.CreateNavigator().SelectSingleNode(String.Format("Character/Equipment/Weapons/Weapon[@ID='{0}']/Capacity", id)); if (xNav != null) { int ammoToFull = xNav.SelectSingleNode("Max").ValueAsInt - xNav.SelectSingleNode("Current").ValueAsInt; CharacterUpdate.ManageAmmo(Global.CharacterFolder + Player.Name + ".xml", id, ammoToFull); gridWeapon.Refresh(); } } }
private void validate(CharacterUpdate update) { var attributeCounts = new[] { update.AddedOrUpdatedAllocations?.Select(a => a.Attribute), update.RemovedAllocations?.Select(a => a.Attribute), } .SelectMany(g => EmptyOnNull(g)) // flatten the list<list<attrib>> -> list<attrib> .GroupBy(a => a) // group same attributes together .ToDictionary(g => g.Key, g => g.Count()); // create dictionary: attrib -> count var multipleAttributeViolations = attributeCounts .Where(kvp => kvp.Value > 1); if (multipleAttributeViolations.Count() > 0) { var violationStrings = multipleAttributeViolations.Select(kvp => string.Format("{0}:{1}", kvp.Key.Name, kvp.Key.Category)); var violationMessage = string.Join(", ", violationStrings); throw new Exception(string.Format("update contains multiple references to {0} attributes: {1}", multipleAttributeViolations.Count(), violationMessage)); } }
private void Sell_Clicked(object sender, EventArgs e) { Button btn = ((Button)sender); string id = btn.Name.Replace(_acceptButtonPrefix, String.Empty); Control ctrl = pnlNotifications.Controls.Find(_numericPrefix + id, true)[0]; NumericUpDown num = ((NumericUpDown)ctrl); XmlDocument xDoc = new XmlDocument(); xDoc.Load(Global.NotificationXml); XPathNavigator xNotifNav = xDoc.CreateNavigator().SelectSingleNode(String.Format("Notifications/RequestSell[@ID='{0}']", id)); CharacterUpdate.RemoveItemFromCharacter(xNotifNav.SelectSingleNode("@Item").Value, id, xNotifNav.SelectSingleNode("@Character").Value); CharacterUpdate.AddItemToCharacter(null, "Cash", null, xNotifNav.SelectSingleNode("@Character").Value, Convert.ToInt32(num.Value)); xNotifNav.DeleteSelf(); while (Global.IsFileLocked(Global.NotificationXml)) { Thread.Sleep(1000); } FileStream lvFS = new FileStream(Global.NotificationXml, FileMode.Truncate, FileAccess.Write, FileShare.ReadWrite); xDoc.Save(lvFS); lvFS.Close(); }
private void FormSelected(object sender, EventArgs e) { XPathDocument xDoc = new XPathDocument(_formsXml); XPathNavigator xNav = xDoc.CreateNavigator().SelectSingleNode(String.Format("Forms/Werewolf/Form[@Name='{0}']", ((RadioButton)sender).Text)); CharacterUpdate.UpdatePlayerForm(Global.CharacterFolder + Player.Name + ".xml", ((RadioButton)sender).Text); SetInfo(xNav); //Global.PlayerForm.RefreshAll(); }
private void cmbStatus_SelectedIndexChanged(object sender, EventArgs e) { Status lvStatus = (Status)cmbStatus.SelectedItem; if (lvStatus != null && lvStatus.Name != "") { CharacterUpdate.AddRemoveStatus(lvStatus.Name, cvXmlFile); cmbStatus.SelectedIndex = -1; } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); sw = GetComponent <Switch>(); cu = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterUpdate>(); alignment = GameObject.FindGameObjectWithTag("AlignmentAxis").GetComponent <Transform>(); roundsLabel = GameObject.FindGameObjectWithTag("RoundsLabel").GetComponent <Text>(); roundsText = GameObject.FindGameObjectWithTag("Rounds").GetComponent <Text>(); }
private void btnRetrieve_Click(object sender, EventArgs e) { if (Type != "Cash") { CharacterUpdate.AddItemToCharacter(lblName.Text, Type, lblID.Text); } else { CharacterUpdate.AddItemToCharacter(lblName.Text, Type, lblID.Text, Convert.ToInt32(lblValue.Text)); } Global.RemoveLootItem(ID); Global.PlayerForm.UpdateEquipmentTab(); }
// public AudioClip audioClip; // int direction = 1; // Use this for initialization void Start() { body = GameObject.FindGameObjectWithTag("Body"); anim = GetComponent <Animator>(); // sr = GetComponent<SpriteRenderer>(); characterUpdate = transform.parent.GetComponent <CharacterUpdate>(); characterHealth = transform.parent.GetComponent <CharacterHealth>(); // audio = GetComponent<AudioSource>(); runningSound = gameObject.AddComponent <AudioSource>(); runningSound.clip = runningSoundClip; runningSound.playOnAwake = false; }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { CharacterUpdate cu = other.gameObject.GetComponent <CharacterUpdate>(); if (cu.maxRocketFuel - cu.rocketFuel > amount / 4f) { cu.rocketFuel += amount; restoreSound.Play(); Destroy(gameObject, restoreSound.clip.length); } } }
public IHttpActionResult Put(CharacterUpdate model) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var service = CreateCharacterService(); if (!service.UpdateCharacter(model)) { return(InternalServerError()); } return(Ok()); }
public void Start() { hb = GameObject.FindGameObjectWithTag("HealthBar").GetComponent <RectTransform>(); cu = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterUpdate>(); painSound = gameObject.AddComponent <AudioSource>(); painSoundClips = new AudioClip[4]; painSoundClips[0] = painSoundClip1; painSoundClips[1] = painSoundClip2; painSoundClips[2] = painSoundClip3; painSoundClips[3] = painSoundClip4; }
private void btnSubt_Click(object sender, EventArgs e) { if (Global.SelectedActorType == Global.CharType.Character) { CharacterUpdate.ManageAmmo(Global.CharacterFolder + Global.SelectedActorID + ".xml", lblWeaponId.Text, Convert.ToInt32(numSubt.Value * -1)); } else if (Global.SelectedActorType == Global.CharType.NPC) { CharacterUpdate.ManageAmmo(Global.NpcFolder + Global.SelectedActorID + ".xml", lblWeaponId.Text, Convert.ToInt32(numSubt.Value * -1)); } else { //TODO: Exception } lblAmmo.Text = (Convert.ToInt32(lblCapacityCurrent.Text) - numSubt.Value) + "/" + lblCapacityMax.Text; }
// Use this for initialization void Start() { cu = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterUpdate>(); sw = transform.parent.GetComponent <Switch>(); onSwitch = gameObject.AddComponent <Switch>(); onLight = gameObject.AddComponent <Light>(); onLight.color = new Color(1.0f, 0, 1.0f); onLight.range = 7; onLight.intensity = 5; gravSound = gameObject.AddComponent <AudioSource>(); gravSound.clip = gravSoundClip; gravSound.loop = true; gravSound.playOnAwake = false; }
public bool UpdateCharacter(CharacterUpdate model) { using (var ctx = new ApplicationDbContext()) { var entity = ctx .Characters .Single(e => e.Id == model.Id); entity.Name = model.Name; entity.Alive = model.Alive; entity.EpisodeOfDeath = model.EpisodeOfDeath; entity.HouseId = model.HouseId; entity.Gender = model.Gender; entity.Actor = model.Actor; entity.CauseOfDeath = model.CauseOfDeath; return(ctx.SaveChanges() == 1); } }
private void EquipButton_Clicked(object sender, MouseEventArgs e) { Boolean lvEquip = ((Button)sender).BackColor == Color.White; string lvName = ((Button)sender).Name; if (lvEquip) { ((Button)sender).Image = Properties.Resources.pack_color; ((Button)sender).BackColor = Color.Green; } else { ((Button)sender).Image = Properties.Resources.pack; ((Button)sender).BackColor = Color.White; } CharacterUpdate.EquipUnequipItem(lvName, lvEquip); Global.PlaySound(Global.Sound_Equip, false); }
public Character UpdateCharacter(Character character, CharacterUpdate update) { var updatedAllocations = mergeUpdate(character.Sheet.AttributeAllocations, update); var rules = new CalculationRules(_attributesDb, _contributionsDb, updatedAllocations); var results = _calculationService.Calculate(rules); var characterSheet = new CharacterSheet { AttributeAllocations = updatedAllocations.ToList(), AttributeValues = results.AttributeValues, }; _characterSheetsDb.Add(characterSheet); character.Sheet = characterSheet; _charactersDb.Update(character); return(character); }
private void imgAmmo_Click(object sender, EventArgs e) { int fullReload = Convert.ToInt32(lblCapacityMax.Text) - Convert.ToInt32(lblCapacityCurrent.Text); if (Global.SelectedActorType == Global.CharType.Character) { CharacterUpdate.ManageAmmo(Global.CharacterFolder + Global.SelectedActorID + ".xml", lblWeaponId.Text, fullReload); } else if (Global.SelectedActorType == Global.CharType.NPC) { CharacterUpdate.ManageAmmo(Global.NpcFolder + Global.SelectedActorID + ".xml", lblWeaponId.Text, fullReload); } else { //TODO: Exception } Global.PlaySound(Global.Sound_Reload, false); lblAmmo.Text = lblCapacityMax.Text + "/" + lblCapacityMax.Text; }
private void btnConfirm_Click(object sender, EventArgs e) { if (chkSuccess.Checked) { switch (ddlDamageType.Text) { case "Bash": CharacterUpdate.Damage(Convert.ToInt32(numDamage.Value), Global.DamageType.Bash, cvXmlFile); break; case "Lethal": CharacterUpdate.Damage(Convert.ToInt32(numDamage.Value), Global.DamageType.Lethal, cvXmlFile); break; case "Aggravated": CharacterUpdate.Damage(Convert.ToInt32(numDamage.Value), Global.DamageType.Aggravated, cvXmlFile); break; default: break; } } if (lstWeapons.SelectedItem != null) { ChatboxMessages.CombatDamageWeapon(lstActors.SelectedValue.ToString(), lblEffectedActor.Text, lstWeapons.SelectedItem.ToString(), chkSuccess.Checked, Convert.ToInt32(numDamage.Value)); } else if (lstAbilities.SelectedItem != null) { ChatboxMessages.CombatDamageAbility(lstActors.SelectedValue.ToString(), lblEffectedActor.Text, lstAbilities.SelectedItem.ToString(), chkSuccess.Checked, Convert.ToInt32(numDamage.Value)); } else { ChatboxMessages.CombatDamageGeneral(lstActors.SelectedValue.ToString(), lblEffectedActor.Text, chkSuccess.Checked, Convert.ToInt32(numDamage.Value)); } this.Parent.Hide(); }
private void SetInfo(XPathNavigator xNav) { CharacterUpdate.RemoveBoosts(Global.CharacterFolder + Player.Name + ".xml", _boostSource); txtTraits.Clear(); XPathNodeIterator xNodeIter = xNav.SelectSingleNode("Traits").SelectChildren(XPathNodeType.All); while (xNodeIter.MoveNext()) { txtTraits.Text += xNodeIter.Current.Name + " - " + xNodeIter.Current.Value + " : " + xNodeIter.Current.SelectSingleNode("@Value").Value; txtTraits.Text += Environment.NewLine; CharacterUpdate.AddBoost(Global.CharacterFolder + Player.Name + ".xml", _boostSource, xNodeIter.Current.Name, xNodeIter.Current.Value, xNodeIter.Current.SelectSingleNode("@Value").Value); } txtDescription.Clear(); txtDescription.Rtf = RtfHelper.PlainTextToRtf(xNav.SelectSingleNode("Description").Value); imgForm.ImageLocation = Properties.Settings.Default.DataLocation + @"Form_Images\" + xNav.SelectSingleNode("Image").Value; txtDescription.Refresh(); txtTraits.Refresh(); imgForm.Refresh(); }
private IEnumerable <AttributeAllocation> mergeUpdate(IEnumerable <AttributeAllocation> orig, CharacterUpdate update) { validate(update); var overwrittenAttribs = NullSafe(update.AddedOrUpdatedAllocations).Select(a => a.Attribute).Distinct().ToList(); var overwritten = orig.Where(a => overwrittenAttribs.Contains(a.Attribute)); var updated = orig; updated = updated.Except(NullSafe(update.RemovedAllocations)); updated = updated.Except(overwritten); updated = updated.Union(NullSafe(update.AddedOrUpdatedAllocations)); validate(updated); return(updated); }
private void btnSpendWill_Click(object sender, EventArgs e) { CharacterUpdate.SpendWill(Convert.ToInt32(numSpendWill.Value), cvXmlFile); }
private void btnRestoreWillFull_Click(object sender, EventArgs e) { CharacterUpdate.RestoreWill(Convert.ToInt32(numRestoreWill.Value), cvXmlFile, true); }
void Awake() { manager = GetComponent <GameManager>(); characters = new CharacterUpdate(manager, this); }
private void btnHealFull_Click(object sender, EventArgs e) { CharacterUpdate.Heal(0, cvXmlFile, true); }
private void btnHeal_Click(object sender, EventArgs e) { CharacterUpdate.Heal(Convert.ToInt32(numHeal.Value), cvXmlFile, false); numHeal.Value = 1; }
private void btnAggravated_Click(object sender, EventArgs e) { CharacterUpdate.Damage(Convert.ToInt32(numAggravated.Value), Global.DamageType.Aggravated, cvXmlFile); numAggravated.Value = 1; }
private void btnLethal_Click(object sender, EventArgs e) { CharacterUpdate.Damage(Convert.ToInt32(numLethal.Value), Global.DamageType.Lethal, cvXmlFile); numLethal.Value = 1; }
// Use this for initialization void Start() { sw = transform.parent.GetComponent <Switch>(); cu = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterUpdate>(); }
public void TestInit() { _attributes = new InMemoryEntityRepository <Campaigns.Model.Attribute>(); _contributions = new InMemoryEntityRepository <Campaigns.Model.AttributeContribution>(); _contributions.AddForeignStore(_attributes); _characterSheets = new InMemoryEntityRepository <Campaigns.Model.CharacterSheet>(); _characters = new InMemoryEntityRepository <Campaigns.Model.Character>(); _characters.AddForeignStore(_characterSheets); _attributes.AddRange(new[] { new Campaigns.Model.Attribute { Name = "human", Category = "race", IsStandard = false }, new Campaigns.Model.Attribute { Name = "gnome", Category = "race", IsStandard = false }, new Campaigns.Model.Attribute { Name = "str", Category = "abilities", IsStandard = true }, new Campaigns.Model.Attribute { Name = "int", Category = "abilities", IsStandard = true }, new Campaigns.Model.Attribute { Name = "str", Category = "ability-mods", IsStandard = true }, new Campaigns.Model.Attribute { Name = "int", Category = "ability-mods", IsStandard = true }, }); _contributions.AddRange(new[] { Attrib("gnome", "race").ConstantContributionTo(Attrib("int", "abilities"), 2), Attrib("str", "abilities").ContributionTo(Attrib("str", "ability-mods"), n => n / 2 - 5), Attrib("int", "abilities").ContributionTo(Attrib("int", "ability-mods"), n => n / 2 - 5), }); _rules = new RulesService( _attributes, _contributions, _characterSheets, _characters); _gnomeAllocations = new [] { new AttributeAllocation { Attribute = Attrib("gnome", "race") }, new AttributeAllocation { Attribute = Attrib("str", "abilities"), Value = 8 }, new AttributeAllocation { Attribute = Attrib("int", "abilities"), Value = 8 }, }; _superStrongUpdate = new CharacterUpdate { AddedOrUpdatedAllocations = new [] { new AttributeAllocation { Attribute = Attrib("str", "abilities"), Value = 20 }, } }; }