protected void Start() { resource = GetComponent <EnergyController>(); input = GetComponentInChildren <InputManagerBase>(); animator = GetComponent <Animator>(); movement = GetComponent <PlayerMovement>(); body = GetComponent <Rigidbody2D>(); indicators = GetComponentInChildren <CharacterUiIndicator>(); //InitDagger(); }
private void Start() { indicator = GetComponentInParent <CharacterUiIndicator>(); }
public override void Init() { indicator = controller.GetComponentInChildren <CharacterUiIndicator>(); }
public override void Init() { base.Init(); indicator = controller.GetComponentInChildren <CharacterUiIndicator>(); Debug.Assert(indicator); }