示例#1
0
    public void ShowCharacter(string c, string e)
    {
        CharacterName character  = ParseChar(c);
        Expression    expression = ParseExpress(e);

        CharacterUI ui = characterUiDictionary[character];

        ui.gameObject.SetActive(true);
        ui.Init(expression);
#if UNITY_EDITOR
        if (!characterUiDictionary.ContainsKey(character))
        {
            Debug.LogError($"Asking to show {c} but {c} is null in scene {gameObject.scene.name}");
        }
#endif
    }