public LoginWindowViewModel(UserControl view) { _view = view as LoginView; ForceRefresh = Settings.UserSettings.ContainsKey("ForceRefresh") ? bool.Parse(Settings.UserSettings["ForceRefresh"]) : true; Email = Settings.UserSettings["AccountLogin"]; if (!string.IsNullOrEmpty(Settings.UserSettings["AccountPassword"])) { _view.txtPassword.Password = string.Empty.PadLeft(8); //For the visuals } _view.txtPassword.PasswordChanged += new RoutedEventHandler(TxtPassword_PasswordChanged); PropertyChanged += LoginWindow_PropertyChanged; _characterInjector = new CharacterTabInjector(); _statusController = new StatusController(_view.StatusBox); ApplicationState.Model.Authenticating += Model_Authenticating; ApplicationState.Model.Throttled += Model_Throttled; ApplicationState.InitializeFont(Properties.Resources.fontin_regular_webfont); ApplicationState.InitializeFont(Properties.Resources.fontin_smallcaps_webfont); _statusController.DisplayMessage(ApplicationState.Version + " Initialized.\r"); VersionChecker.CheckForUpdates(); //Todo: Feed this in from a setting so that console players will have their preference remembered SelectedRealm = AvailableRealms.First(); }
private IEnumerable <Item> LoadCharacterInventoryItems(Character character, bool offline) { bool success; if (!offline) { statusController.DisplayMessage((string.Format("Loading {0}'s inventory...", character.Name))); } List <Item> inventory; try { inventory = ApplicationState.Model.GetInventory(character.Name); success = true; } catch (WebException) { inventory = new List <Item>(); success = false; } CharacterTabInjector.Inject(character, inventory); updateStatus(success, offline); return(inventory); }
public LoginWindowViewModel(UserControl view) { this.view = view as LoginView; UseSession = Settings.UserSettings.ContainsKey("UseSessionID") ? bool.Parse(Settings.UserSettings["UseSessionID"]) : false; Email = Settings.UserSettings["AccountLogin"]; this.formChanged = string.IsNullOrEmpty(Settings.UserSettings["AccountPassword"]); if (!this.formChanged) { this.view.txtPassword.Password = string.Empty.PadLeft(8); //For the visuals } this.view.txtPassword.PasswordChanged += new System.Windows.RoutedEventHandler(txtPassword_PasswordChanged); characterInjector = new CharacterTabInjector(); statusController = new StatusController(this.view.StatusBox); ApplicationState.Model.Authenticating += model_Authenticating; ApplicationState.Model.Throttled += model_Throttled; ApplicationState.InitializeFont(Properties.Resources.fontin_regular_webfont); ApplicationState.InitializeFont(Properties.Resources.fontin_smallcaps_webfont); statusController.DisplayMessage(ApplicationState.Version + " Initialized.\r"); VersionChecker.CheckForUpdates(); }