// 增加Enemy public void AddEnemy(IEnemy theEnemy) { if (m_CharacterSystem != null) { m_CharacterSystem.AddEnemy(theEnemy); } }
/// <summary> /// 添加敌人 /// </summary> /// <param name="enemy"></param> public void AddEnemy(IEnemy enemy) { mCharacterSystem.AddEnemy(enemy); }
public void AddEnemy(IEnemy enemy) { m_CharactorSystem.AddEnemy(enemy); }