public void UpLevelCharcterStatus() { if (charactersStatusController.HasCharacterStatusPointEnough(_currentStatusValueUpgrade)) { charactersStatusController.UpgradeCharacterStatus(_currentStatusId, _currentStatusValueUpgrade); } }
public void UpLevelCharcterStatus() { if (charactersStatusController.HasCharacterStatusPointEnough(_currentStatusValueUpgrade)) { charactersStatusController.UpgradeCharacterStatus(_currentStatusId, _currentStatusValueUpgrade); } }