public void ChangeArmor(ItemPickUp armorPickUp) { if (!characterDefinition.UnEquipArmor(armorPickUp, charInv)) { characterDefinition.EquipArmor(armorPickUp, charInv); } }
public void ChangeArmor(ItemPickUp armorPickup) { if (!characterDefinition.UnEquipArmor(armorPickup, characterInventory)) { characterDefinition.EquipArmor(armorPickup, characterInventory); } else { characterDefinition.EquipArmor(armorPickup, characterInventory); } }
// Remember Weapons and armor are indestructable public void ChangeArmor(ItemPickUp armorPickUP) { if (!charDefinition.UnEquipArmor(armorPickUP, charInv)) { charDefinition.EquipArmor(armorPickUP, charInv); } else { // Character says: I am Allready wearing this } }