//初始化 public CharacterMovementProcessor(CharacterSpeedParameter speedParameter, GameObject character = null) { _character = character; _speedParameter = speedParameter; //初始話 InitialProcessorMove(); //確認是可以執行的 _execute = true; }
//設定要做參考的參數 public void SetCharacterSpeedParameter(CharacterSpeedParameter speedParameter) { _speedParameter = speedParameter; //InitialProcessorMove(); _execute = true; }