//初始化
 public CharacterMovementProcessor(CharacterSpeedParameter speedParameter, GameObject character = null)
 {
     _character      = character;
     _speedParameter = speedParameter;
     //初始話
     InitialProcessorMove();
     //確認是可以執行的
     _execute = true;
 }
 //設定要做參考的參數
 public void SetCharacterSpeedParameter(CharacterSpeedParameter speedParameter)
 {
     _speedParameter = speedParameter;
     //InitialProcessorMove();
     _execute = true;
 }