示例#1
0
        public void OnPlayerFinishLoading(int clientId)
        {
            Character           character           = new Character(new Vector2(0, 0), clientId);
            CharacterSpawnEvent characterSpawnEvent = new CharacterSpawnEvent(clientId, character.id, new Vector2(0, 0));

            players[clientId].character = character;
            pushEvent(characterSpawnEvent);
            characters.Add(character.id, character);

            Log.debug("Player finished loading. Spawning character.");
        }
示例#2
0
        private void OnCharacterSpawn(EventObject evnt)
        {
            CharacterSpawnEvent characterSpawnEvent = (CharacterSpawnEvent)evnt;

            UnityEngine.GameObject gameObject;
            CharacterBase          character;

            if (characterSpawnEvent.owningPlayerId == thisPlayerId)
            {
                gameObject = Instantiate(localCharacterPrefab, new Vector2(characterSpawnEvent.position.X, characterSpawnEvent.position.Y), Quaternion.Euler(Vector3.forward));
                character  = gameObject.GetComponent <LocalCharacter>();
            }
            else
            {
                gameObject = Instantiate(characterPrefab, new Vector2(characterSpawnEvent.position.X, characterSpawnEvent.position.Y), Quaternion.Euler(Vector3.forward));
                character  = gameObject.GetComponent <Character>();
            }

            characters.Add(characterSpawnEvent.gameObjectId, character);

            players[characterSpawnEvent.owningPlayerId].setCharacter(character);

            Log.debug("[GameModelManager] Character spawned: id: " + characterSpawnEvent.gameObjectId + ", parent player id: " + characterSpawnEvent.owningPlayerId);
        }