示例#1
0
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.FightModeChangingEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="battleStance">The battle stance.</param>
 /// <param name="chaseMode">if set to <c>true</c> [chase mode].</param>
 /// <param name="safeMode">if set to <c>true</c> [safe mode].</param>
 public FightModeChangingEventArgs(CharacterSpawn characterSpawn, BattleStance battleStance, bool chaseMode, bool safeMode)
 {
     CharacterSpawn = characterSpawn;
     BattleStance   = battleStance;
     ChaseMode      = chaseMode;
     SafeMode       = safeMode;
 }
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.CreatureTalkedEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="speechType">Type of the speech.</param>
 /// <param name="receiver">The receiver.</param>
 /// <param name="channelId">The channel identifier.</param>
 /// <param name="message">The message.</param>
 public CreatureTalkedEventArgs(CharacterSpawn characterSpawn, SpeechType speechType, string receiver, ushort channelId, string message)
 {
     CharacterSpawn = characterSpawn;
     SpeechType     = speechType;
     Receiver       = receiver;
     ChannelId      = channelId;
     Message        = message;
 }
示例#3
0
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.UsingItemEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="position">The position.</param>
 /// <param name="stackPosition">The stack position.</param>
 /// <param name="index">The index.</param>
 /// <param name="spriteId">The sprite identifier.</param>
 public UsingItemEventArgs(CharacterSpawn characterSpawn, IVector3 position, byte stackPosition, byte index, ushort spriteId)
 {
     CharacterSpawn = characterSpawn;
     Position       = position;
     StackPosition  = stackPosition;
     Index          = index;
     SpriteId       = spriteId;
 }
示例#4
0
        /// <summary>
        ///     Determines whether the specified member is inside level range.
        /// </summary>
        /// <param name="party">The party.</param>
        /// <param name="member">The member.</param>
        /// <returns>
        ///     <c>true</c> if the specified member is inside level range; otherwise, <c>false</c>.
        /// </returns>
        public static bool IsInsideLevelRange(this IParty party, CharacterSpawn member)
        {
            int highestLevel       = party.GetHighestLevel();
            int maxLevelDifference = party.GetMaxLevelDifference(highestLevel);
            int minimumLevel       = highestLevel - maxLevelDifference;

            return(member.Level.Current >= minimumLevel);
        }
示例#5
0
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.EditingFriendEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="friend">The friend.</param>
 /// <param name="friendId">The friend identifier.</param>
 /// <param name="description">The description.</param>
 /// <param name="icon">The icon.</param>
 /// <param name="notifyOnLogin">if set to <c>true</c> [notify on login].</param>
 public EditingFriendEventArgs(CharacterSpawn characterSpawn, IFriend friend, uint friendId, string description, uint icon, bool notifyOnLogin)
 {
     CharacterSpawn = characterSpawn;
     Friend         = friend;
     FriendId       = friendId;
     Description    = description;
     Icon           = icon;
     NotifyOnLogin  = notifyOnLogin;
 }
示例#6
0
        /// <summary>
        ///     Determines whether the specified member is inside shared experience range.
        /// </summary>
        /// <param name="party">The party.</param>
        /// <param name="member">The member.</param>
        /// <returns>
        ///     <c>true</c> if the specified member is inside shared experience range; otherwise, <c>false</c>.
        /// </returns>
        public static bool IsInsideSharedExpRange(this IParty party, CharacterSpawn member)
        {
            if (party.Leader.Tile == null || member.Tile == null)
            {
                return(false);
            }

            return(party.Leader.Tile.Position.IsInRange(member.Tile.Position, party.SharedExpMaximumRange));
        }
示例#7
0
    public virtual void OnSpawned(CharacterSpawn spawner)
    {
        Live      = MaxLive;
        Boost     = 0;
        isDead    = false;
        isDecayed = false;

        Debug.Log(this + ", owned by player " + GetOwningPlayer().PlayerIndex + " was spawned!");

        if (SpawnedEvent != null)
        {
            SpawnedEvent(this, spawner);
        }
    }
示例#8
0
        /// <summary>
        ///     Determines whether this instance can use shared experience with the specified member.
        /// </summary>
        /// <param name="party">The party.</param>
        /// <param name="member">The member.</param>
        /// <returns>
        ///     <c>true</c> if this instance can use shared experience withthe specified member; otherwise, <c>false</c>.
        /// </returns>
        public static bool CanUseSharedExp(this IParty party, CharacterSpawn member)
        {
            if (party.Members.Count == 0)
            {
                return(false);
            }

            if (!party.IsMemberActive(member))
            {
                return(false);
            }

            return(party.IsInsideLevelRange(member) && party.IsInsideSharedExpRange(member));
        }
示例#9
0
 public override void OnBeforeEnter()
 {
     this.contentPane.MakeFullScreen();
     cs = GameObject.Find("Character Spawn").GetComponent <CharacterSpawn>();
     cs.Init();
     NextButton   = this.contentPane.GetChild("NextButton").asButton;
     PrevButton   = this.contentPane.GetChild("PrevButton").asButton;
     OkButton     = this.contentPane.GetChild("OkButton").asButton;
     UserName     = this.contentPane.GetChild("UserName").asTextInput;
     mask         = this.contentPane.GetChild("Mask").asGraph;
     mask.visible = false;
     Tran         = this.contentPane.GetTransition("ChangeScene");
     OkButton.onClick.Add(OnOkButtonDown);
     NextButton.onClick.Add(cs.OnNextButtonDown);
     PrevButton.onClick.Add(cs.OnPrevButtonDown);
 }
 private void Start()
 {
     //singelton
     if (CharacterSpawn.spawn == null)
     {
         CharacterSpawn.spawn = this;
     }
     else
     {
         if (CharacterSpawn.spawn != this)
         {
             Destroy(CharacterSpawn.spawn.gameObject);
             CharacterSpawn.spawn = this;
         }
     }
 }
示例#11
0
        /// <summary>
        ///     Adds the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="characterSpawn">The character spawn.</param>
        /// <param name="type">The type.</param>
        /// <param name="statementId">The statement identifier.</param>
        /// <param name="text">The text.</param>
        public static void Add(NetworkMessage message, CharacterSpawn characterSpawn, SpeechType type, uint statementId, string text)
        {
            message.AddPacketType(GamePacketType.CreatureSpeech);
            message.AddUInt32(statementId);

            if (characterSpawn != null)
            {
                message.AddString(characterSpawn.Character.Name);
                message.AddUInt16((ushort)characterSpawn.Level.Current);
            }
            else
            {
                // TODO: Is this a magic number?
                message.AddUInt32(0x00);
            }

            message.AddSpeechType(type);
            message.AddString(text);
        }
示例#12
0
        public void ClientEvent_SubmitSpawnCharacter(Client client, int selectedCharId)
        {
            if (!client.IsLoggedIn())
            {
                return;
            }
            if (selectedCharId < 0)
            {
                return;
            }

            TaskManager.Run(client, async() =>
            {
                var chData = await CharacterModel.ReadAsync(selectedCharId);
                if (chData == null)
                {
                    client.SendChatMessage("Error retriving char. Bad char id?");
                    return;
                }

                var accData = client.GetAccount();

                if (chData.CharOwnerID != accData.ID)
                {
                    client.SendChatMessage("That is not your character. Ban/Kick?");
                    return;
                }

                accData.LastSpawnedCharId = selectedCharId;
                client.Dimension          = 0;
                client.Transparency       = 255;
                client.SendChatMessage("TODO: Teleport to last known position here");
                client.Position = new Vector3(-173.1077, 434.9248, 111.0801); // dummy
                client.SetActiveChar(chData);
                client.Name = chData.CharacterName.Replace("_", " ");
                client.TriggerEvent(Events.ServerToClient.Character.EndCharSelector);

                // Invoke Character Spawn Listeners
                CharacterSpawn?.Invoke(client, EventArgs.Empty);
            });
        }
示例#13
0
文件: Level.cs 项目: gormed/darwin
    /// <summary>
    /// Spawns in the first module of this level.
    /// </summary>
    static void InitialCreate()
    {
        for (int i = 0; i < sectorNumber.Length; i++)
        {
            sectorNumber[i] = 0;
        }

        int maxSpawns = Mathf.Min(2, ControllerManager.Get().MaximumUsable);

        for (int i = 0; i < maxSpawns; i++)
        {
            Player p = PlayerManager.Get().GetPlayer(i);
            PlayerNextSector(currentLevel.Sectors[0], p);
            ICharacter c = Create(p);
            UseCharacter(p, c);
            CharacterSpawn spawner = currentSectors[p.PlayerIndex].SpawnModule.Spawns[(int)c.CharacterType];
            c.Spawn(spawner);
        }

        started = true;
    }
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.CreatureTurnedEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 public CreatureTurnedEventArgs(CharacterSpawn characterSpawn)
 {
     CharacterSpawn = characterSpawn;
 }
示例#15
0
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.ClosedChannelEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="channel">The channel.</param>
 public ClosedChannelEventArgs(CharacterSpawn characterSpawn, IChannel channel)
 {
     CharacterSpawn = characterSpawn;
     Channel        = channel;
 }
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.CharacterWalkedEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="direction">The direction.</param>
 public CharacterWalkedEventArgs(CharacterSpawn characterSpawn, Direction direction)
 {
     CharacterSpawn = characterSpawn;
     Direction      = direction;
 }
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.OpeningChannelEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="channel">The channel.</param>
 public OpeningChannelEventArgs(CharacterSpawn characterSpawn, IChannel channel)
 {
     CharacterSpawn = characterSpawn;
     Channel        = channel;
 }
示例#18
0
 public void RequestCharacterSpawn(CharacterSpawn spawn)
 {
     m_spawns.Add(spawn);
 }
示例#19
0
        /// <summary>
        ///     Called when [requested login data].
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="e">The <see cref="LoginDataEventArgs" /> instance containing the event data.</param>
        private void OnRequestedLoginData(object sender, LoginDataEventArgs e)
        {
            World world = new World();

            world.IpAddress = "127.0.0.1";
            world.IsPreview = true;
            world.Port      = 7172;
            world.Id        = 0;
            world.Name      = "Draconia";
            e.Worlds.Add(world);

            Character character = new Character();

            character.Id     = 1;
            character.Name   = "Chuitox";
            character.Status = SessionStatus.Online;
            character.Settings.CanBroadcast      = true;
            character.Settings.CanChangeSex      = true;
            character.Settings.CanSeeDiagnostics = true;
            character.Settings.CanSeeGhosts      = true;
            character.Settings.CanTeleport       = true;

            _characterSpawn           = new CharacterSpawn();
            _characterSpawn.AccountId = 1;
            _characterSpawn.Amulet    = null;
            _characterSpawn.AmuletId  = null;
            _characterSpawn.AxeSkill  = new Skill
            {
                Base                = 10,
                Current             = 100,
                Experience          = 1000,
                NextLevelExperience = 1100
            };
            _characterSpawn.Balance      = 1000000;
            _characterSpawn.BattleStance = BattleStance.Defense;
            _characterSpawn.Belt         = null;
            _characterSpawn.BeltId       = null;
            _characterSpawn.Blessings    = 7;
            _characterSpawn.Capacity     = 300;
            _characterSpawn.Character    = character;
            _characterSpawn.CharacterId  = 1;
            _characterSpawn.ClubSkill    = new Skill
            {
                Base                = 10,
                Current             = 100,
                Experience          = 1000,
                NextLevelExperience = 1100
            };
            _characterSpawn.Conditions    = Conditions.Bleeding | Conditions.Burning | Conditions.Cursed | Conditions.Dazzled | Conditions.Drowning | Conditions.Strengthened;
            _characterSpawn.Container     = null;
            _characterSpawn.ContainerId   = null;
            _characterSpawn.CreationTime  = DateTime.UtcNow;
            _characterSpawn.Creature      = character;
            _characterSpawn.DeletionTime  = null;
            _characterSpawn.Direction     = Direction.East;
            _characterSpawn.DistanceSkill = new Skill
            {
                Base                = 10,
                Current             = 100,
                Experience          = 1000,
                NextLevelExperience = 1100
            };
            _characterSpawn.DrunkCondition   = null;
            _characterSpawn.ExhaustCondition = null;
            _characterSpawn.Feet             = null;
            _characterSpawn.FeetId           = null;
            _characterSpawn.FishingSkill     = new Skill
            {
                Base                = 10,
                Current             = 100,
                Experience          = 1000,
                NextLevelExperience = 1100
            };
            _characterSpawn.FistSkill = new Skill
            {
                Base                = 10,
                Current             = 100,
                Experience          = 1000,
                NextLevelExperience = 1100
            };
            _characterSpawn.FollowOpponent = true;
            _characterSpawn.FreeCapacity   = 250;
            _characterSpawn.Guild          = null;
            _characterSpawn.GuildLevel     = 0;
            _characterSpawn.Head           = null;
            _characterSpawn.HeadId         = null;
            _characterSpawn.Health.Current = 100;
            _characterSpawn.Health.Maximum = 1000;
            _characterSpawn.Id             = 0;
            //characterSpawn.IsDead = false;
            //characterSpawn.IsDrunk = false;
            //characterSpawn.IsExhausted = false;
            // TODO: This must be handled differently
            _characterSpawn.IsMountToggleExhausted = false;
            //characterSpawn.IsPoisoned = false;
            _characterSpawn.LastLogin.IpAddress = "127.0.0.1";
            _characterSpawn.LastLogin.Time      = DateTime.UtcNow;
            _characterSpawn.LastLogout          = null;
            _characterSpawn.LastPing            = DateTime.MinValue;
            _characterSpawn.Legs                           = null;
            _characterSpawn.LegsId                         = null;
            _characterSpawn.Level.Current                  = 9;
            _characterSpawn.Level.Experience               = 1000;
            _characterSpawn.Level.NextLevelExperience      = 1100;
            _characterSpawn.LightInfo.Level                = LightLevel.Torch;
            _characterSpawn.LightInfo.Color                = LightColor.Default;
            _characterSpawn.MagicLevel.Base                = 100;
            _characterSpawn.MagicLevel.Bonus               = 10;
            _characterSpawn.MagicLevel.Experience          = 1000;
            _characterSpawn.MagicLevel.NextLevelExperience = 1100;
            _characterSpawn.Mana.Current                   = 100;
            _characterSpawn.Mana.Maximum                   = 1000;
            _characterSpawn.Mana.Spent                     = 100;
            _characterSpawn.Mount                          = _mountService.GetMountBySpriteId(373);

            // TODO: This should be initialized by the constructor
            _characterSpawn.IsRiding = true;
            _characterSpawn.Mounts.AddRange(_mountService.GetAll());
            _characterSpawn.OfflineTraining.Elapsed = TimeSpan.Zero;
            _characterSpawn.OfflineTraining.Skill   = new Skill
            {
                Base                = 10,
                Current             = 100,
                Experience          = 1000,
                NextLevelExperience = 1100
            };
            _characterSpawn.OnlineTime = TimeSpan.Zero;

            // TODO: Containers open
            //characterSpawn.OpenContainers = null;
            _characterSpawn.Outfit = _outfitService.GetOutfitBySpriteId(147);

            // TODO: This should be initialized by the constructor
            _characterSpawn.Outfits.AddRange(_outfitService.GetAll());
            _characterSpawn.PartyId = null;

            // TODO: This should be initialized by the constructor
            _characterSpawn.PartyInvitations = new IParty[0];
            _characterSpawn.PoisonCondition  = null;

            // TODO: This should be initialized by the constructor
            _characterSpawn.Quests = new IQuestInfo[0];

            // TODO: This should be initialized by the constructor
            _characterSpawn.RegenerationConditions = new RegenerationCondition[0];
            _characterSpawn.Ring        = null;
            _characterSpawn.RingId      = null;
            _characterSpawn.Sex         = Sex.Male;
            _characterSpawn.Shield      = null;
            _characterSpawn.ShieldId    = null;
            _characterSpawn.ShieldSkill = new Skill
            {
                Base                = 10,
                Current             = 100,
                Experience          = 1000,
                NextLevelExperience = 1100
            };
            _characterSpawn.Skull.Type       = SkullType.None;
            _characterSpawn.Skull.Time       = TimeSpan.Zero;
            _characterSpawn.Soul             = 200;
            _characterSpawn.Speed.BaseSpeed  = 100;
            _characterSpawn.Speed.BonusSpeed = 100;
            _characterSpawn.Stamina          = 400;
            _characterSpawn.SwordSkill       = new Skill
            {
                Base                = 10,
                Current             = 100,
                Experience          = 1000,
                NextLevelExperience = 1100
            };

            ITile tile = _tileService.GetTileByPosition(new Vector3(168, 493, 7));

            //Tile tile = new Tile();
            //tile.Flags = TileFlags.None;
            //tile.Position = new Vector3(168, 492, 7);
            //tile.Items.Add(new ItemSpawn
            //{
            //    Item = _itemService.GetItemById(406),
            //    ItemId = 406,
            //    LightInfo = new LightInfo
            //    {
            //        Color = LightColor.Default,
            //        Level = LightLevel.Torch
            //    },
            //    StackPosition = 0,
            //    Tile = tile
            //});

            // TODO: This has to be a valid tile of the map
            _characterSpawn.Tile          = tile;
            _characterSpawn.StackPosition = 1;
            _characterSpawn.Torso         = null;
            _characterSpawn.TorsoId       = null;
            _characterSpawn.TownId        = 1;
            _characterSpawn.Town          = _townService.GetTownById(_characterSpawn.TownId);
            _characterSpawn.UseSecureMode = true;
            _characterSpawn.VocationId    = 0;
            _characterSpawn.Vocation      = _vocationService.GetVocationById(_characterSpawn.VocationId);
            _characterSpawn.WarIcon       = WarIcon.None;
            _characterSpawn.Weapon        = null;
            _characterSpawn.WeaponId      = null;
            _characterSpawn.WorldId       = 0;
            e.Characters.Add(_characterSpawn);

            Friend friend = new Friend();

            friend.Character     = _characterSpawn.Character;
            friend.CharacterId   = _characterSpawn.Character.Id;
            friend.Id            = 1;
            friend.Description   = "Test";
            friend.NotifyOnLogin = true;

            IAccount account = e.Account;

            account.ClientVersion         = 100;
            account.Notification          = null;
            account.OSPlatform            = OSPlatform.Windows;
            account.Password              = "******";
            account.PremiumExpirationDate = DateTime.UtcNow.AddYears(1);
            account.UserName              = "******";

            account.Friends.Add(friend);
            friend.Account   = account;
            friend.AccountId = account.Id;

            account.CharacterSpawns.Add(_characterSpawn);
            _characterSpawn.Account = account;
        }
示例#20
0
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.AutoWalkingEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="directions">The directions.</param>
 public AutoWalkingEventArgs(CharacterSpawn characterSpawn, Queue <Direction> directions)
 {
     CharacterSpawn = characterSpawn;
     Directions     = directions;
 }
示例#21
0
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.LoggingOutEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 public LoggingOutEventArgs(CharacterSpawn characterSpawn)
 {
     CharacterSpawn = characterSpawn;
 }
        /// <summary>
        ///     Gets the party shield.
        /// </summary>
        /// <param name="self">The self.</param>
        /// <param name="member">The member.</param>
        /// <returns>The party shield.</returns>
        public static PartyShield GetPartyShield(this ICharacterSpawn self, CharacterSpawn member)
        {
            if (member?.Party == null)
            {
                return(PartyShield.None);
            }

            if (self.Party != null)
            {
                if (self.Party.Leader == member)
                {
                    if (!self.Party.IsActivelySharingExp)
                    {
                        return(PartyShield.Leader);
                    }

                    if (self.Party.HasSharedExpEnabled)
                    {
                        return(PartyShield.LeaderSharedExp);
                    }

                    if (self.Party.CanUseSharedExp(member))
                    {
                        return(PartyShield.LeaderSharedExpInactive);
                    }

                    return(PartyShield.LeaderNoSharedExp);
                }

                if (self.Party == member.Party)
                {
                    if (!self.Party.IsActivelySharingExp)
                    {
                        return(PartyShield.Member);
                    }

                    if (self.Party.HasSharedExpEnabled)
                    {
                        return(PartyShield.MemberSharedExp);
                    }

                    if (self.Party.CanUseSharedExp(member))
                    {
                        return(PartyShield.MemberSharedExpInactive);
                    }

                    return(PartyShield.MemberNoSharedExp);
                }

                if (member.PartyInvitations.Contains(self.Party))
                {
                    return(PartyShield.Guest);
                }

                return(PartyShield.None);
            }

            if (member.Party.Leader == member && self.PartyInvitations.Contains(member.Party))
            {
                return(PartyShield.Host);
            }

            return(PartyShield.OtherPartyMember);
        }
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.RemovingFriendEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="friend">The friend.</param>
 /// <param name="friendId">The friend identifier.</param>
 public RemovingFriendEventArgs(CharacterSpawn characterSpawn, IFriend friend, uint friendId)
 {
     CharacterSpawn = characterSpawn;
     Friend         = friend;
     FriendId       = friendId;
 }
示例#24
0
 public override void OnSpawned(CharacterSpawn spawner)
 {
     base.OnSpawned(spawner);
 }
示例#25
0
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.DisconnectedEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 public DisconnectedEventArgs(CharacterSpawn characterSpawn)
 {
     CharacterSpawn = characterSpawn;
 }
示例#26
0
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.RemovedFriendEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="friend">The friend.</param>
 public RemovedFriendEventArgs(CharacterSpawn characterSpawn, IFriend friend)
 {
     CharacterSpawn = characterSpawn;
     Friend         = friend;
 }
示例#27
0
 /// <summary>
 ///     Determines whether the specified member is active.
 /// </summary>
 /// <param name="party">The party.</param>
 /// <param name="member">The member.</param>
 /// <returns>
 ///     <c>true</c> if the specified member is active; otherwise, <c>false</c>.
 /// </returns>
 public static bool IsMemberActive(this IParty party, CharacterSpawn member)
 {
     // TODO: Check if member is in combat
     return(true);
 }
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.SentChannelListEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 public SentChannelListEventArgs(CharacterSpawn characterSpawn)
 {
     CharacterSpawn = characterSpawn;
 }
示例#29
0
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.ToggledMountEventArgs" /> class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 public ToggledMountEventArgs(CharacterSpawn characterSpawn)
 {
     CharacterSpawn = characterSpawn;
 }
 /// <inheritdoc />
 /// <summary>
 ///     Initializes a new instance of the <see cref="T:Tibia.Network.Game.RequestingAppearanceChangeEventArgs" />
 ///     class.
 /// </summary>
 /// <param name="characterSpawn">The character spawn.</param>
 /// <param name="outfit">The outfit.</param>
 /// <param name="mount">The mount.</param>
 public RequestingAppearanceChangeEventArgs(CharacterSpawn characterSpawn, IOutfit outfit, IMount mount)
 {
     CharacterSpawn = characterSpawn;
     Outfit         = outfit;
     Mount          = mount;
 }