public void Action()
    {
        if (deployer != null)
        {
            //相机摇晃
//            GameController.Instance.cameraController.CameraShake (0.1f, deployer.skillData.atkRatio);
            //技能释放
            deployer.DeploySkill();
        }
        if (skillSystem != null)
        {
            skillSystem.DeploySkill();
        }
    }
示例#2
0
 //播放攻击动画时,释放技能
 public void OnMeleeAttack()
 {
     chSkillSys.DeploySkill();
 }