public void OnAttacked(int damage, Vector3 contactPoint, CharacterComponents character, out CharacterSheet.DefenceFeedback feedback) { BlockAbility.BlockAttack(characterComponents.attackIndicator, blockConfig, damage, contactPoint, out feedback); }
/// <summary> /// This function allows the enemy to aggro /// </summary> /// public void OnAttacked(int damage, Vector3 contactPoint, CharacterComponents character, out CharacterSheet.DefenceFeedback feedback) { feedback = CharacterSheet.DefenceFeedback.NoDefence; SenseNewThreat(character); }