/// <inheritdoc /> public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) { Camera camera = renderingData.cameraData.camera; SceneSettings sceneSettings = SceneSettings.CurrentSceneSettings; CharacterShadow characterShadow = null; if (sceneSettings != null) { characterShadow = sceneSettings.m_CharacterShadow; } ref CameraData cameraData = ref renderingData.cameraData;
void OnPostRender() { CharacterShadow shadow = (CharacterShadow)transform.parent.GetComponent(typeof(CharacterShadow)); shadow.OnPostRender(); }
void OnPreCull() { CharacterShadow shadow = (CharacterShadow)transform.parent.GetComponent(typeof(CharacterShadow)); shadow.OnPreCull(); }
public void OnEnable() { pa = target as CharacterShadow; }