public async Task <ActionResult <Character> > Create(Character character) { var clearedGameIds = await ValidateGame(character.GameIds); character.GameIds = clearedGameIds; var foundCharacter = await _characterService.Create(character); if (foundCharacter == null) { return(BadRequest()); } AddToGame(character.GameIds, character); return(CreatedAtRoute("GetCharacter", new { characterId = character.CharacterId }, character)); }
public IActionResult CreateCharacter(CreateCharacterRequest request) { if (_charService.NameExists(request.Name)) { return(UnprocessableEntity(new { Message = $"There's already a character with the name ({request.Name})" })); } var createdChar = _charService.Create(request); return(Ok(new { Message = "Character created successfully!", Character = _mapper.Map <CharacterResponse>(createdChar) })); }
private async void OnCreateNewCharacterAsync(ServerPlayer player, string charCreationJson) { dynamic charCreationObj = JsonConvert.DeserializeObject <dynamic>(charCreationJson); string firstName = charCreationObj.firstName; string lastName = charCreationObj.lastName; string birthdayStr = charCreationObj.birthday; string genderIndex = charCreationObj.genderIndex; string appearanceParents = JsonConvert.SerializeObject(charCreationObj.appearanceParents); string appearanceFaceFeatures = JsonConvert.SerializeObject(charCreationObj.appearanceFaceFeatures); string appearanceDetails = JsonConvert.SerializeObject(charCreationObj.appearanceDetails); string appearanceHair = JsonConvert.SerializeObject(charCreationObj.appearanceHair); string appearanceClothes = JsonConvert.SerializeObject(charCreationObj.appearanceClothes); if (!string.IsNullOrEmpty(firstName) && !string.IsNullOrEmpty(lastName) && !string.IsNullOrEmpty(birthdayStr) && !string.IsNullOrEmpty(genderIndex) && !string.IsNullOrEmpty(appearanceParents) && !string.IsNullOrEmpty(appearanceFaceFeatures) && !string.IsNullOrEmpty(appearanceDetails) && !string.IsNullOrEmpty(appearanceHair) && !string.IsNullOrEmpty(appearanceClothes)) { if (!DateTime.TryParseExact(birthdayStr, "yyyy-MM-dd", CultureInfo.InvariantCulture, DateTimeStyles.AssumeLocal, out DateTime birthday)) { return; } var character = new Character { AccountId = player.Account.SocialClubId, FirstName = firstName, LastName = lastName, Birthday = birthday, Model = genderIndex == "0" ? "mp_m_freemode_01" : "mp_f_freemode_01", Armor = 0, Health = 200, Cash = 500, Hunger = 100, Thirst = 100, AppearanceParents = appearanceParents, AppearanceFaceFeatures = appearanceFaceFeatures, AppearanceDetails = appearanceDetails, AppearanceHair = appearanceHair, AppearanceClothes = appearanceClothes }; await _characterService.Create(character); player.Character = character; // necessary for intro await AltAsync.Do(() => { player.Model = Alt.Hash(player.Character.Model); }); await Task.Delay(500); var appearanceData = new List <string> { player.Character.AppearanceParents, player.Character.AppearanceFaceFeatures, player.Character.AppearanceDetails, player.Character.AppearanceHair, player.Character.AppearanceClothes }; player.Emit("Session:PlayIntro", character.Id, appearanceData); return; } await player.KickAsync("Error on character creation!"); }
public Task <Character> AddCharacter([FromBody] Character newCharacter) => _service.Create(newCharacter);
public ActionResult <Character> Create(Character character) { _characterService.Create(character); return(CreatedAtRoute("GetCharacter", new { id = character.Id.ToString() }, character)); }
public ActionResult <Character> Post(Character character) { _characterService.Create(character); return(character); }