// Use this for initialization void Start() { _motor = GetComponent <PlatformerMotor2D>(); container = GameObject.Find("Character_Container").GetComponent <CharacterSelector>(); container.rigisterNewCharacter(this); }
// Use this for initialization void Start() { _motor = GetComponent<PlatformerMotor2D>(); container = GameObject.Find("Character_Container").GetComponent<CharacterSelector>(); container.rigisterNewCharacter(this); }