/// <summary> /// Initializing Constructor for Dynamic Objects /// </summary> private void Initialize() { turnController = FindObjectOfType <TurnBaseController>(); ManagerCharSelectLogic = GetComponentInParent <CharacterSelectLogic>(); // tambah efath ManagerPointManager = FindObjectOfType <PointManager>(); ManagerStrategyUI = FindObjectOfType <StrategyModeUI>(); dir = this.gameObject.GetComponent <DirectionControl>(); }
// Use this for initialization void Start() { ManagerCharSelectLogic = FindObjectOfType <CharacterSelectLogic>(); ManagerDirectionControl = FindObjectOfType <DirectionControl>(); ManagerTurnControl = FindObjectOfType <TurnBaseController>(); }
void InitConstructor() { ManagerTurnBase = FindObjectOfType <TurnBaseController>(); ManagerPoint = FindObjectOfType <PointManager>(); ManagerCharSelectLogic = FindObjectOfType <CharacterSelectLogic>(); }
void InitConstructor() { ManagerCharSelectLogic = FindObjectOfType <CharacterSelectLogic>(); }