protected override void Act()
    {
        var avatarObject = actingInScene.GetActor(actorName);

        characterQuestParchment = avatarObject.GetComponentInChildren <CharacterQuestParchment>();

        avatarObject.BroadcastMessage("OnQuestParchmentOpen");
        characterQuestParchment.notifyOnClose += OnClosedQuestParchment;
    }
 protected void OnClosedQuestParchment(CharacterQuestParchment questParchment)
 {
     questParchment.notifyOnClose -= OnClosedQuestParchment;
     Close();
 }