private bool LookupCharacterGameId( RequestCache requestCache, out string result_code) { bool success; m_current_game_id = CharacterQueries.GetCharacterGameId(requestCache.DatabaseContext, m_character_id); if (m_current_game_id != -1) { result_code = SuccessMessages.GENERAL_SUCCESS; success = true; } else { result_code = ErrorMessages.INVALID_GAME; success = false; } return(success); }
private bool LookupCharacterGameID( RequestCache requestCache, out string result_code) { bool success; // Get the game that the character currently belongs to m_game_id = CharacterQueries.GetCharacterGameId(requestCache.DatabaseContext, m_character_id); if (m_game_id >= 0) { result_code = SuccessMessages.GENERAL_SUCCESS; success = true; } else { result_code = ErrorMessages.NOT_BOUND; success = false; } return(success); }