// Use this for initialization void Start () { SaveLoadManager.selectedCharacters[0] = true; //Must always be true isBusy = false; //Initialise Characters characterAeon = GameObject.Find("Main Characters/characterAeon01"); characterIona = GameObject.Find("Main Characters/characterIona01"); characterTaven = GameObject.Find ("Main Characters/characterTaven01"); characterAiren = GameObject.Find ("Main Characters/characterAiren01"); //print (characterIona.name); aeonController = characterAeon.transform.FindChild("Controller/Aeon's Navigator").gameObject; ionaController = characterIona.transform.FindChild("Controller/Iona's Navigator").gameObject; tavenController = characterTaven.transform.FindChild ("Controller/Taven's Navigator").gameObject; airenController = characterAiren.transform.FindChild ("Controller/Airen's Navigator").gameObject; if(aeonController) { aeonNavigator = aeonController.GetComponent<CharacterNavigator>(); } if(ionaController) { ionaNavigator = ionaController.GetComponent<CharacterNavigator>(); } if(tavenController) { tavenNavigator = tavenController.GetComponent<CharacterNavigator>(); } if(airenController) { airenNavigator = airenController.GetComponent<CharacterNavigator>(); } /* //Debugging: Check if characters are found and initialised print ("Iona = " + (bool)characterIona); print ("Taven = " + (bool)characterTaven); print ("Airen = " + (bool)characterAiren); print ("Iona's Controller = " + (bool)ionaController); print ("Taven's Controller = " + (bool)tavenController); print ("Airen's Controller = " + (bool)airenController); print ((bool)ionaNavigator); print ((bool)tavenNavigator); print ((bool)airenController); */ //Later on during story: This will be case switched depending on story level ActivateCharacters (); //If scene was called from a load if(!inBase) { if(onLoaded) { //Then Spawn at the start/ entrance of the level set by the startPosition Node if(startPosition) { LoadPlayerPosition (startPosition.position, startPosition.eulerAngles); //print ("Spawned at start position node"); } else { LoadPlayerPosition (Vector3.zero); } } else { //If not loaded then LoadPlayerPosition (currentPosition, currentRotation); // print ("Spawned at current position"); } } else { //Reset Enemy Management EnemyManagement.enemyUpdate = true; //Heal all players for(int i = 0; i < SaveLoadManager.saveHealth.Length; i++) { SaveLoadManager.saveHealth[i] = 100000; SaveLoadManager.saveAP[i] = 100000; } UpdatePlayerPosition (startPosition.position, startPosition.eulerAngles); LoadPlayerPosition (startPosition.position, startPosition.eulerAngles); UpdatePlayerPosition (Vector3.zero, Vector3.zero); } }
// Use this for initialization void Start() { //Initialise Characters characterIona = GameObject.Find("characterIona01"); characterTaven = GameObject.Find ("characterTaven01"); characterAiren = GameObject.Find ("characterAiren01"); ionaController = GameObject.Find ("characterIona01/Controller/Iona's Navigator"); tavenController = GameObject.Find ("characterTaven01/Controller/Taven's Navigator"); airenController = GameObject.Find ("characterAiren01/Controller/Airen's Navigator"); if(ionaController) { ionaNavigator = ionaController.GetComponent<CharacterNavigator>(); } if(tavenController) { tavenNavigator = tavenController.GetComponent<CharacterNavigator>(); } if(airenController) { airenNavigator = airenController.GetComponent<CharacterNavigator>(); } /* //Debugging: Check if characters are found and initialised print ("Iona = " + (bool)characterIona); print ("Taven = " + (bool)characterTaven); print ("Airen = " + (bool)characterAiren); print ("Iona's Controller = " + (bool)ionaController); print ("Taven's Controller = " + (bool)tavenController); print ("Airen's Controller = " + (bool)airenController); print ((bool)ionaNavigator); print ((bool)tavenNavigator); print ((bool)airenController); */ //Later on during story: This will be case switched depending on story level ActivateCharacters (true,true,true, SaveLoadManager.savePosition); }