private void Awake() { m_spriteRenderer = GetComponent <SpriteRenderer>(); m_shootingBehavior = GetComponent <CharacterShooting>(); m_scoring = GetComponent <CharacterScoring>(); m_movement = GetComponent <CharacterMovementB>(); }
private void Awake() { m_characterMovement = GetComponent <CharacterMovementB>(); }
// Start is called before the first frame update void Start() { charScript = player.GetComponent <CharacterMovementB>(); }