示例#1
0
    private void Awake()
    {
        m_spriteRenderer = GetComponent <SpriteRenderer>();

        m_shootingBehavior = GetComponent <CharacterShooting>();
        m_scoring          = GetComponent <CharacterScoring>();
        m_movement         = GetComponent <CharacterMovementB>();
    }
示例#2
0
 private void Awake()
 {
     m_characterMovement = GetComponent <CharacterMovementB>();
 }
示例#3
0
 // Start is called before the first frame update
 void Start()
 {
     charScript = player.GetComponent <CharacterMovementB>();
 }