private void Update() { pHandler.Horizontal = Input.GetAxisRaw("Horizontal"); pHandler.Vertical = Input.GetAxisRaw("Vertical"); //Toggle third person mode when pressing the key. if (Input.GetKeyDown(KeyCode.Tab)) { //Toggle the value. pHandler.ThirdPerson = !pHandler.ThirdPerson; //Event for view change. cameraHandler.OnViewChange(); } //Toggle crouching when pressing the key. if (Input.GetKeyDown(KeyCode.C)) { //Check if we can stop crouching if we need to, or just crouch. if (pHandler.IsCrouched && motor.CanUncrouch() || pHandler.IsCrouched == false) { //Toggle the value. pHandler.IsCrouched = !pHandler.IsCrouched; //Let the character motor know we changed the state. motor.OnToggleCrouch(); //Change the camera view. cameraHandler.OnViewChange(); } } //If the player is standing. if (pHandler.IsCrouched == false) { //Jump & Run Inputs. pHandler.Jump = Input.GetKeyDown(KeyCode.Space); pHandler.IsRunning = Input.GetKey(KeyCode.LeftShift); } pHandler.MouseX = Input.GetAxisRaw("Mouse X"); pHandler.MouseY = Input.GetAxisRaw("Mouse Y"); }