int characterNumber; //what my character number is // Use this for initialization void Start() { spriteRenderer = this.GetComponent <SpriteRenderer> (); motionState = CharacterMotionState.Idle; //current state is idle characterNumber = GetComponent <CharacterController> ().CharacterNumber; //get my character number hpSlider = this.GetComponentInChildren <UISlider>(); }
public void IdleMotion(int number) { //change sprite to idle by photonview if (Game.Instance.gameScene.SelectedCharacter == number && this.GetComponent <PhotonView>().isMine) { motionState = CharacterMotionState.Idle; spriteRenderer.sprite = IdleSprite; } else if (Game.Instance.gameScene.OppSelectedCharacter == number && !this.GetComponent <PhotonView>().isMine) { this.GetComponent <SpriteRenderer>().sprite = IdleSprite;; } }
/// <inheritdoc /> public Character() { _motionState = new CharacterMotionState(this); RunService.Service.Heartbeat.Connect(Update); InputService.Service.InputBegan.Connect(OnInputBegan); InputService.Service.InputEnded.Connect(OnInputEnded); _walkSpeed = 16; CapsuleRadius = 2; CapsuleHeight = 5; RebuildRigidBody(); Died = new Signal(this); Changed.Connect(OnChanged); }
public void SternMotion(int number) { if (Game.Instance.gameScene.SelectedCharacter == characterNumber && this.GetComponent <PhotonView>().isMine) { Debug.Log("mine"); motionState = CharacterMotionState.Stern; spriteRenderer.sprite = SternSprite; } else if (Game.Instance.gameScene.OppSelectedCharacter == characterNumber && !this.GetComponent <PhotonView>().isMine) { Debug.Log("testasdfsadf"); this.motionState = CharacterMotionState.Stern; this.GetComponent <SpriteRenderer> ().sprite = SternSprite; } }
public void ThrowMotion(int number) { //change sprite to throwmotion by photonview if (Game.Instance.gameScene.SelectedCharacter == characterNumber && this.GetComponent <PhotonView>().isMine) { motionState = CharacterMotionState.Throw; spriteRenderer.sprite = ThrowSprite; } else if (Game.Instance.gameScene.OppSelectedCharacter == characterNumber && !this.GetComponent <PhotonView>().isMine) { this.GetComponent <SpriteRenderer>().sprite = ThrowSprite; } /*motionState = CharacterMotionState.Throw; * spriteRenderer.sprite = ThrowSprite;*/ }
public void ThrowReadyMotion(int number) { //change sprite to throwready by photonview if (Game.Instance.gameScene.SelectedCharacter == number && this.GetComponent <PhotonView>().isMine) { motionState = CharacterMotionState.Ready; spriteRenderer.sprite = ThrowReadySprite; } else if (!this.GetComponent <PhotonView>().isMine&& Game.Instance.gameScene.OppSelectedCharacter == number) { // Debug.Log (number + " safsadf"); this.GetComponent <SpriteRenderer>().sprite = ThrowReadySprite; } /*motionState = CharacterMotionState.Ready; * spriteRenderer.sprite = ThrowReadySprite;*/ }
private void OnCollisionEnter2D(Collision2D other) { if (other.transform.tag == "Bullet" && other.transform.GetComponent <Bullet>().ThrowType == SideType.Opp && Type == SideType.Opp) { Physics2D.IgnoreCollision(GetComponent <Collider2D> (), other.transform.GetComponent <Collider2D> ()); } else if (other.transform.tag == "Bullet" && other.transform.GetComponent <Bullet>().ThrowType == SideType.Opp) { /*if (other.transform.GetComponent<Rigidbody2D> ().velocity.x < 0.1f) { * Destroy (other.gameObject); //if bullet is too slow destroy bullet * return; * }*/ Debug.Log("hit by opp"); if (other.transform.GetComponent <Bullet>().Skill == CatSkill.Stern) { //GetComponent<PhotonView> ().RPC ("SternMotion", PhotonTargets.All, this.characterNumber); this.motionState = CharacterMotionState.Stern; this.spriteRenderer.sprite = SternSprite; } float damage = other.transform.GetComponent <Bullet> ().Damage; Destroy(other.gameObject); //GetComponent<PhotonView>().RPC("SetHpBar",PhotonTargets.All, damage); SetHpBar(damage); } else if (other.transform.tag == "Bullet" && other.transform.GetComponent <Bullet>().ThrowType == SideType.Mine) { if (this.SternSprite.name.ToString().StartsWith("Opp")) { //Debug.Log ("hit by me"); if (other.transform.GetComponent <Bullet>().Skill == CatSkill.Stern) { //GetComponent<PhotonView> ().RPC ("SternMotion", PhotonTargets.All, this.characterNumber); this.motionState = CharacterMotionState.Stern; GetComponent <SpriteRenderer>().sprite = SternSprite; } float damage = other.transform.GetComponent <Bullet> ().Damage; Destroy(other.gameObject); //GetComponent<PhotonView>().RPC("SetHpBar",PhotonTargets.All, damage); SetHpBar(damage); } } else if (other.transform.tag == "Bullet" && other.transform.GetComponent <Bullet>().ThrowType == SideType.Mine) { Physics2D.IgnoreCollision(GetComponent <Collider2D> (), other.transform.GetComponent <Collider2D> ()); } }