public void Init(CharacterModle.CharacterInfo _info, CharacterModle.Skin _skin)
    {
        targetPoint = null;

        actionStep = 0;
        info       = _info;
        skin       = _skin;

        Transform root = transform.Find("/Scene/road");

        foreach (Transform t in root)
        {
            movePoint[t.name] = t.position;
        }
    }
示例#2
0
    void CreateCharacter(CharacterModle.CharacterInfo c)
    {
        int     range  = Random.Range(0, 2);
        Vector3 _start = startPiont[range].transform.position;

        //设定角色出生点
        c.startPiont = range;

        GameObject _char = Instantiate(charPrefab);

        _char.transform.position = _start;
        Rigidbody2D rigidbody2d = _char.AddComponent <Rigidbody2D>();

        rigidbody2d.isKinematic = true;
        _char.AddComponent <BoxCollider2D>().isTrigger = true;

        //Dictionary<string, int[]> _actionList = new Dictionary<string, int[]>();
        CharacterModle.Skin skin = new CharacterModle.Skin();
        foreach (CharacterModle.Skin s in skinList)
        {
            if (s.SkinName == c.Skin)
            {
                skin = s;
            }
        }
        AniController.Get(_char).AddSprite(CharacterSprites[c.Skin]);

        MyCharacterController.Get(_char).Init(c, skin);
        MyCharacterController.Get(_char).speed = cSpeed;

        if (c.startPiont == 0)
        {
            MyCharacterController.Get(_char).SetTarget("finish2");
        }
        else
        {
            MyCharacterController.Get(_char).SetTarget("finish1");
        }
    }
示例#3
0
    public ArrayList loadCharacterXmlToArray()
    {
        //保存路径
        string filepath = "Config/Character/CharacterList";

        string _result = Resources.Load(filepath).ToString();

        ArrayList characterList = new ArrayList();

        XmlDocument xmlDoc = new XmlDocument();

        xmlDoc.LoadXml(_result);

        XmlNodeList nodeList = xmlDoc.SelectSingleNode("CharacterList").ChildNodes;

        foreach (XmlElement character in nodeList)
        {
            CharacterModle.CharacterInfo _character = new CharacterModle.CharacterInfo();

            //读取node内属性,把string转化为对应的属性
            if (character.GetAttribute("ID") != "")
            {
                _character.ID = int.Parse(character.GetAttribute("ID"));
            }
            if (character.GetAttribute("Name") != "")
            {
                _character.Name = character.GetAttribute("Name");
            }
            if (character.GetAttribute("Skin") != "")
            {
                _character.Skin = character.GetAttribute("Skin");
            }
            if (character.GetAttribute("Type") != "")
            {
                _character.Sex = (CharacterModle.SexType) int.Parse(character.GetAttribute("Sex"));
            }
            if (character.GetAttribute("OutTime") != "")
            {
                _character.OutTime = (CharacterModle.TimeType) int.Parse(character.GetAttribute("OutTime"));
            }

            if (character.GetAttribute("FavoriteItems") != "")
            {
                string[] _items = character.GetAttribute("FavoriteItems").Split(',');
                _character.FavoriteItems = new int[_items.Length];
                for (int i = 0; i < _items.Length; i++)
                {
                    _character.FavoriteItems[i] = int.Parse(_items[i]);
                }
            }
            if (character.GetAttribute("FavoriteMinds") != "")
            {
                string[] _minds = character.GetAttribute("FavoriteMinds").Split(',');
                _character.FavoriteMinds = new int[_minds.Length];
                for (int i = 0; i < _minds.Length; i++)
                {
                    _character.FavoriteMinds[i] = int.Parse(_minds[i]);
                }
            }
            if (character.GetAttribute("Weight") != "")
            {
                _character.Weight = int.Parse(character.GetAttribute("Weight"));
            }
            if (character.GetAttribute("Des") != "")
            {
                _character.Des = character.GetAttribute("Des");
            }


            //添加进itemList中
            characterList.Add(_character);
        }
        return(characterList);
    }