public PrismFightDefenderAddMessage(ushort subAreaId, ushort fightId, CharacterMinimalPlusLookInformations defender) { SubAreaId = subAreaId; FightId = fightId; Defender = defender; }
public void Deserialize(IDataReader reader) { SubAreaId = (UInt16)reader.ReadVarShort(); FightId = (UInt16)reader.ReadVarShort(); Attacker = new CharacterMinimalPlusLookInformations(); Attacker.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { SubAreaId = reader.ReadVarUhShort(); FightId = reader.ReadVarUhShort(); Defender = ProtocolTypeManager.GetInstance <CharacterMinimalPlusLookInformations>(reader.ReadUShort()); Defender.Deserialize(reader); }
public GuildFightPlayersHelpersJoinMessage( double fightId, CharacterMinimalPlusLookInformations playerInfo ) { FightId = fightId; PlayerInfo = playerInfo; }
public PrismFightDefenderAddMessage( uint subAreaId, uint fightId, CharacterMinimalPlusLookInformations defender) { this.subAreaId = subAreaId; this.fightId = fightId; this.defender = defender; }
public PrismFightAttackerAddMessage( uint subAreaId, uint fightId, CharacterMinimalPlusLookInformations attacker) { this.subAreaId = subAreaId; this.fightId = fightId; this.attacker = attacker; }
public override void Deserialize(ICustomDataInput reader) { SubAreaId = reader.ReadVarShort(); FightId = reader.ReadVarShort(); var attackerTypeId = reader.ReadShort(); Attacker = new CharacterMinimalPlusLookInformations(); Attacker.Deserialize(reader); }
public void Deserialize(IDataReader reader) { FightId = reader.ReadDouble(); PlayerInfo = new CharacterMinimalPlusLookInformations[reader.ReadShort()]; for (var i = 0; i < PlayerInfo.Length; i++) { (PlayerInfo[i] = new CharacterMinimalPlusLookInformations()).Deserialize(reader); } }
public PrismFightAttackerAddMessage( short subAreaId, short fightId, CharacterMinimalPlusLookInformations attacker ) { SubAreaId = subAreaId; FightId = fightId; Attacker = attacker; }
public override void Deserialize(IDataReader reader) { this.fightId = reader.ReadDouble(); if (this.fightId < 0.0 || this.fightId > 9.00719925474099E+15) { throw new Exception("Forbidden value (" + (object)this.fightId + ") on element of GuildFightPlayersHelpersJoinMessage.fightId."); } this.playerInfo = new CharacterMinimalPlusLookInformations(); this.playerInfo.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { fightId = reader.ReadDouble(); if (fightId < 0) { throw new Exception("Forbidden value on fightId = " + fightId + ", it doesn't respect the following condition : fightId < 0"); } playerInfo = new CharacterMinimalPlusLookInformations(); playerInfo.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { this.fightId = reader.ReadInt(); if (this.fightId < 0) { throw new Exception("Forbidden value on fightId = " + this.fightId + ", it doesn't respect the following condition : fightId < 0"); } this.playerInfo = new CharacterMinimalPlusLookInformations(); this.playerInfo.Deserialize(reader); }
public override void Serialize(IDataWriter writer) { writer.WriteShort(((short)(m_playerInfo.Count))); int playerInfoIndex; for (playerInfoIndex = 0; (playerInfoIndex < m_playerInfo.Count); playerInfoIndex = (playerInfoIndex + 1)) { CharacterMinimalPlusLookInformations objectToSend = m_playerInfo[playerInfoIndex]; objectToSend.Serialize(writer); } writer.WriteInt(m_fightId); }
public override void Deserialize(IDataReader reader) { FightId = reader.ReadDouble(); var PlayerInfoCount = reader.ReadShort(); PlayerInfo = new List <CharacterMinimalPlusLookInformations>(); for (var i = 0; i < PlayerInfoCount; i++) { var objectToAdd = new CharacterMinimalPlusLookInformations(); objectToAdd.Deserialize(reader); PlayerInfo.Add(objectToAdd); } }
public override void Deserialize(IDataReader reader) { FightId = reader.ReadInt(); var playerInfoCount = reader.ReadUShort(); PlayerInfo = new List <CharacterMinimalPlusLookInformations>(); for (var playerInfoIndex = 0; playerInfoIndex < playerInfoCount; playerInfoIndex++) { var objectToAdd = new CharacterMinimalPlusLookInformations(); objectToAdd.Deserialize(reader); PlayerInfo.Add(objectToAdd); } }
public override void Deserialize(ICustomDataInput reader) { FightId = reader.ReadDouble(); var countPlayerInfo = reader.ReadShort(); PlayerInfo = new List <CharacterMinimalPlusLookInformations>(); for (short i = 0; i < countPlayerInfo; i++) { CharacterMinimalPlusLookInformations type = new CharacterMinimalPlusLookInformations(); type.Deserialize(reader); PlayerInfo.Add(type); } }
public override void Deserialize(IDataReader reader) { int playerInfoCount = reader.ReadUShort(); int playerInfoIndex; m_playerInfo = new System.Collections.Generic.List <CharacterMinimalPlusLookInformations>(); for (playerInfoIndex = 0; (playerInfoIndex < playerInfoCount); playerInfoIndex = (playerInfoIndex + 1)) { CharacterMinimalPlusLookInformations objectToAdd = new CharacterMinimalPlusLookInformations(); objectToAdd.Deserialize(reader); m_playerInfo.Add(objectToAdd); } m_fightId = reader.ReadInt(); }
public override void Deserialize(IDataReader reader) { this.subAreaId = (uint)reader.ReadVarUhShort(); if (this.subAreaId < 0U) { throw new Exception("Forbidden value (" + (object)this.subAreaId + ") on element of PrismFightDefenderAddMessage.subAreaId."); } this.fightId = (uint)reader.ReadVarUhShort(); if (this.fightId < 0U) { throw new Exception("Forbidden value (" + (object)this.fightId + ") on element of PrismFightDefenderAddMessage.fightId."); } this.defender = ProtocolTypeManager.GetInstance <CharacterMinimalPlusLookInformations>((uint)reader.ReadUShort()); this.defender.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { subAreaId = reader.ReadVarShort(); if (subAreaId < 0) { throw new Exception("Forbidden value on subAreaId = " + subAreaId + ", it doesn't respect the following condition : subAreaId < 0"); } fightId = reader.ReadVarShort(); if (fightId < 0) { throw new Exception("Forbidden value on fightId = " + fightId + ", it doesn't respect the following condition : fightId < 0"); } defender = Types.ProtocolTypeManager.GetInstance <CharacterMinimalPlusLookInformations>(reader.ReadShort()); defender.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { this.fightId = reader.ReadDouble(); if (this.fightId < 0.0 || this.fightId > 9.00719925474099E+15) { throw new Exception("Forbidden value (" + (object)this.fightId + ") on element of GuildFightPlayersEnemiesListMessage.fightId."); } uint num = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num; ++index) { CharacterMinimalPlusLookInformations lookInformations = new CharacterMinimalPlusLookInformations(); lookInformations.Deserialize(reader); this.playerInfo.Add(lookInformations); } }
public override void Deserialize(IDataReader reader) { fightId = reader.ReadDouble(); if (fightId < 0) { throw new Exception("Forbidden value on fightId = " + fightId + ", it doesn't respect the following condition : fightId < 0"); } var limit = reader.ReadUShort(); playerInfo = new CharacterMinimalPlusLookInformations[limit]; for (int i = 0; i < limit; i++) { playerInfo[i] = new CharacterMinimalPlusLookInformations(); playerInfo[i].Deserialize(reader); } }
public override void Deserialize(ICustomDataInput reader) { this.subAreaId = reader.ReadVarUhShort(); if (this.subAreaId < 0) { throw new Exception("Forbidden value on subAreaId = " + this.subAreaId + ", it doesn't respect the following condition : subAreaId < 0"); } this.fightId = reader.ReadVarUhShort(); if (this.fightId < 0) { throw new Exception("Forbidden value on fightId = " + this.fightId + ", it doesn't respect the following condition : fightId < 0"); } this.defender = ProtocolTypeManager.GetInstance <CharacterMinimalPlusLookInformations>(reader.ReadShort()); this.defender.Deserialize(reader); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteShort(((short)(m_allyCharactersInformations.Count))); int allyCharactersInformationsIndex; for (allyCharactersInformationsIndex = 0; (allyCharactersInformationsIndex < m_allyCharactersInformations.Count); allyCharactersInformationsIndex = (allyCharactersInformationsIndex + 1)) { CharacterMinimalPlusLookInformations objectToSend = m_allyCharactersInformations[allyCharactersInformationsIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } writer.WriteShort(((short)(m_enemyCharactersInformations.Count))); int enemyCharactersInformationsIndex; for (enemyCharactersInformationsIndex = 0; (enemyCharactersInformationsIndex < m_enemyCharactersInformations.Count); enemyCharactersInformationsIndex = (enemyCharactersInformationsIndex + 1)) { CharacterMinimalPlusLookInformations objectToSend = m_enemyCharactersInformations[enemyCharactersInformationsIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } writer.WriteInt(m_collectorId); }
public override void Serialize(IDataWriter writer) { m_waitingForHelpInfo.Serialize(writer); writer.WriteShort(((short)(m_allyCharactersInformations.Count))); int allyCharactersInformationsIndex; for (allyCharactersInformationsIndex = 0; (allyCharactersInformationsIndex < m_allyCharactersInformations.Count); allyCharactersInformationsIndex = (allyCharactersInformationsIndex + 1)) { CharacterMinimalPlusLookInformations objectToSend = m_allyCharactersInformations[allyCharactersInformationsIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } writer.WriteShort(((short)(m_enemyCharactersInformations.Count))); int enemyCharactersInformationsIndex; for (enemyCharactersInformationsIndex = 0; (enemyCharactersInformationsIndex < m_enemyCharactersInformations.Count); enemyCharactersInformationsIndex = (enemyCharactersInformationsIndex + 1)) { CharacterMinimalPlusLookInformations objectToSend = m_enemyCharactersInformations[enemyCharactersInformationsIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } writer.WriteVarUhShort(m_subAreaId); }
public override void Deserialize(ICustomDataInput reader) { int allyCharactersInformationsCount = reader.ReadUShort(); int allyCharactersInformationsIndex; m_allyCharactersInformations = new System.Collections.Generic.List <CharacterMinimalPlusLookInformations>(); for (allyCharactersInformationsIndex = 0; (allyCharactersInformationsIndex < allyCharactersInformationsCount); allyCharactersInformationsIndex = (allyCharactersInformationsIndex + 1)) { CharacterMinimalPlusLookInformations objectToAdd = ProtocolTypeManager.GetInstance <CharacterMinimalPlusLookInformations>((short)reader.ReadUShort()); objectToAdd.Deserialize(reader); m_allyCharactersInformations.Add(objectToAdd); } int enemyCharactersInformationsCount = reader.ReadUShort(); int enemyCharactersInformationsIndex; m_enemyCharactersInformations = new System.Collections.Generic.List <CharacterMinimalPlusLookInformations>(); for (enemyCharactersInformationsIndex = 0; (enemyCharactersInformationsIndex < enemyCharactersInformationsCount); enemyCharactersInformationsIndex = (enemyCharactersInformationsIndex + 1)) { CharacterMinimalPlusLookInformations objectToAdd = ProtocolTypeManager.GetInstance <CharacterMinimalPlusLookInformations>((short)reader.ReadUShort()); objectToAdd.Deserialize(reader); m_enemyCharactersInformations.Add(objectToAdd); } m_collectorId = reader.ReadInt(); }
public void Deserialize(IDataReader reader) { FightId = reader.ReadDouble(); PlayerInfo = new CharacterMinimalPlusLookInformations(); PlayerInfo.Deserialize(reader); }
public PrismFightAttackerAddMessage(CharacterMinimalPlusLookInformations attacker, ushort subAreaId, ushort fightId) { m_attacker = attacker; m_subAreaId = subAreaId; m_fightId = fightId; }
public override void Deserialize(ICustomDataInput reader) { FightId = reader.ReadDouble(); PlayerInfo = new CharacterMinimalPlusLookInformations(); PlayerInfo.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { this.fightId = reader.ReadInt(); this.playerInfo = new CharacterMinimalPlusLookInformations(); this.playerInfo.Deserialize(reader); }
public GuildFightPlayersHelpersJoinMessage(int fightId, CharacterMinimalPlusLookInformations playerInfo) { this.fightId = fightId; this.playerInfo = playerInfo; }