/// <summary> /// Randomly set the Character Job /// </summary> /// <returns></returns> public static CharacterJobEnum GetCharacterJob() { var dice = DiceHelper.RollDice(1, 3); var result = CharacterJobEnumHelper.GetCharacterJobByPosition(dice); return(result); }
public void CharacterJobEnumHelper_GetCharacterJobEnumByPosition_3_Should_Pass() { // Arrange var value = 3; // Act var Actual = CharacterJobEnumHelper.GetCharacterJobByPosition(value); var Expected = CharacterJobEnum.QuickAttacker; // Assert Assert.AreEqual(Expected, Actual, TestContext.CurrentContext.Test.Name); }