private void RemoveItem(Item itemToRemove, CharacterItemsList shopList) { //Debug.Log(itemToRemove.name + "removed"); for (int i = shopList.itemsList.Count - 1; i >= 0; i--) { if (shopList.itemsList[i] == itemToRemove) { if (itemToRemove.stackable == true) { if (shopList.ItemAndStackNumber(itemToRemove).y > 1) { shopList.DecItemStackNumber(itemToRemove); } else { shopList.RemoveItemFromStack(itemToRemove); shopList.itemsList.RemoveAt(i); } } else { shopList.RemoveItemFromStack(itemToRemove); shopList.itemsList.RemoveAt(i); break; } } } }
public void OnItemRemove() { if (item.stackable == true) { if (playerInventory.ItemAndStackNumber(item).y == 1) { playerInventory.itemsList.Remove(item); playerInventory.RemoveItemFromStack(item); } else { playerInventory.DecItemStackNumber(item); } } else { playerInventory.itemsList.Remove(item); playerInventory.RemoveItemFromStack(item); } ClearSlot(); }